Choose one supernatural identity. Spend points on the parts you want to develop. Use Charges when a power asks for them.
This guide covers all 72 current playtest Aspects. Suggested starting builds are optional advice, not new rules.
Acid Generation
Wisdom- Foundation Mastery: Develop acid-related signals, defense and senses.
- Acid Spit: Make an acid attack.
- Measured Corrosion: Slowly corrode an eligible unattended object.
Start with: Acid Spit 1 + Measured Corrosion 1.
2 points total. Improve the branch you use most as its next rank becomes available.
Your five natural foundations
- Small natural use: Pit an unattended scrap harmlessly.
- Self-defense theme: Acid damage.
- Perception: Exposed corrosion.
- Expression: Caustic color marks.
- Embodiment: Own secretion feels like saliva.
These are the themes of your basic cards, not unlimited effects. Small uses are normally within touch or 5 feet; perception does not automatically reveal hidden facts. Basic self-defense uses a reaction and 1 Charge. Expression follows its range and language limits; embodiment is descriptive.
Later ultimate: Corrosive Cataclysm
Aerokinesis
Charisma- Foundation Mastery: Develop wind-related signals, defense and senses.
- Gale Passage: Make a gust-supported leap to a landing place.
- Cyclone Shield: Reduce projectile damage.
Start with: Gale Passage 1 + Cyclone Shield 1.
2 points total. Improve the branch you use most as its next rank becomes available.
Your five natural foundations
- Small natural use: Stir a tiny breeze.
- Self-defense theme: Projectile impacts.
- Perception: Exposed air currents.
- Expression: Whistled wind patterns.
- Embodiment: Air pressure feels tactile.
These are the themes of your basic cards, not unlimited effects. Small uses are normally within touch or 5 feet; perception does not automatically reveal hidden facts. Basic self-defense uses a reaction and 1 Charge. Expression follows its range and language limits; embodiment is descriptive.
Later ultimate: Worldwind
Animal Mimicry
Wisdom- Foundation Mastery: Develop animal-like signals, defense and senses.
- Adaptive Anatomy: Gain climbing or swimming movement.
- Bestial Strike: Make a supernatural claw attack.
Start with: Adaptive Anatomy 1 + Bestial Strike 1.
2 points total. Improve the branch you use most as its next rank becomes available.
Your five natural foundations
- Small natural use: Display a harmless animal feature.
- Self-defense theme: Physical injury.
- Perception: Nearby exposed animal movement.
- Expression: Animal-like calls without translation.
- Embodiment: Bestial anatomy feels natural.
These are the themes of your basic cards, not unlimited effects. Small uses are normally within touch or 5 feet; perception does not automatically reveal hidden facts. Basic self-defense uses a reaction and 1 Charge. Expression follows its range and language limits; embodiment is descriptive.
Later ultimate: Legendary Hide
Animation
Intelligence- Foundation Mastery: Develop object-related signals, defense and senses.
- Wake Object: Animate one object using your actions.
- Object Guardian: Build a barrier from nearby unattended objects.
Start with: Wake Object 1 + Object Guardian 1.
2 points total. Improve the branch you use most as its next rank becomes available.
Your five natural foundations
- Small natural use: Make a tiny unattended object twitch.
- Self-defense theme: Object impacts.
- Perception: Exposed moving mechanisms.
- Expression: An object taps a code.
- Embodiment: Inert objects feel poised to move.
These are the themes of your basic cards, not unlimited effects. Small uses are normally within touch or 5 feet; perception does not automatically reveal hidden facts. Basic self-defense uses a reaction and 1 Charge. Expression follows its range and language limits; embodiment is descriptive.
Later ultimate: Awakened Workshop
Astral Projection
Intelligence- Foundation Mastery: Spectral attacks, distraction, astral awareness and projected hands.
- Astral Trance: Scout through one travelling viewpoint while your body remains motionless.
- Silver Tether: Protect creatures against psychic damage and spiritual threats.
One possible start: Foundation Mastery 1 + Astral Trance 1.
2 points total. Improve the branch you use most as its next rank becomes available.
Your five natural foundations
- Small natural use: Project a tiny spectral hand gesture without moving objects.
- Self-defense theme: Psychic harm.
- Perception: Notice exposed astral projections and spiritual tethers.
- Expression: A visible ghostly silhouette.
- Embodiment: Body and viewpoint feel separable.
These are the themes of your basic cards, not unlimited effects. Small uses are normally within touch or 5 feet; perception does not automatically reveal hidden facts. Basic self-defense uses a reaction and 1 Charge. Expression follows its range and language limits; embodiment is descriptive.
Later ultimate: Astral Pilgrimage
Astrology
Intelligence- Foundation Mastery: Develop constellation signals, defense and senses.
- Benefic Sign: Place a limited beneficial sign on a willing creature.
- Malefic Star: Attack with a stellar spark.
Start with: Benefic Sign 1 + Malefic Star 1.
2 points total. Improve the branch you use most as its next rank becomes available.
Your five natural foundations
- Small natural use: Trace a harmless stellar glyph.
- Self-defense theme: Psychic damage.
- Perception: Visible stellar patterns.
- Expression: Glowing constellation symbols.
- Embodiment: Present possibilities feel like intersecting paths.
These are the themes of your basic cards, not unlimited effects. Small uses are normally within touch or 5 feet; perception does not automatically reveal hidden facts. Basic self-defense uses a reaction and 1 Charge. Expression follows its range and language limits; embodiment is descriptive.
Later ultimate: Grand Conjunction
Bone Manipulation
Wisdom- Bone Shaping: Shape loose bone or make a bone attack.
- Skeletal Shelter: Reduce physical damage.
- Foundation Mastery: Develop bone barriers and skeletal foundations.
Start with: Bone Shaping 1 + Skeletal Shelter 1.
2 points total. Improve the branch you use most as its next rank becomes available.
Your five natural foundations
- Small natural use: Shape loose bone or harmless nail-like growth.
- Self-defense theme: Brace the skeleton.
- Perception: Notice own skeletal stress.
- Expression: Bone clicking or surface patterns.
- Embodiment: Bone position becomes consciously perceptible.
These are the themes of your basic cards, not unlimited effects. Small uses are normally within touch or 5 feet; perception does not automatically reveal hidden facts. Basic self-defense uses a reaction and 1 Charge. Expression follows its range and language limits; embodiment is descriptive.
Later ultimate: Ivory Citadel
Breath Weapon
Strength- Foundation Mastery: Develop breath-related signals, defense and senses.
- Focused Breath: Breathe a line of fire.
- Breath Shelter: Reduce fire damage.
Start with: Focused Breath 1 + Breath Shelter 1.
2 points total. Improve the branch you use most as its next rank becomes available.
Your five natural foundations
- Small natural use: Exhale a harmless warm spark.
- Self-defense theme: Fire damage.
- Perception: Exposed smoke and heat.
- Expression: Colored breath trails.
- Embodiment: Your exhalation carries warmth.
These are the themes of your basic cards, not unlimited effects. Small uses are normally within touch or 5 feet; perception does not automatically reveal hidden facts. Basic self-defense uses a reaction and 1 Charge. Expression follows its range and language limits; embodiment is descriptive.
Later ultimate: World Scorch
Chaos Magic
Charisma- Foundation Mastery: Develop chaotic signals, defense and senses.
- Unstable Discharge: Attack with a randomly selected elemental damage type.
- Surge Vessel: Reduce fire, cold, lightning or thunder damage.
Start with: Unstable Discharge 1 + Surge Vessel 1.
2 points total. Improve the branch you use most as its next rank becomes available.
Your five natural foundations
- Small natural use: Make a harmless color glitch.
- Self-defense theme: Force damage.
- Perception: Exposed unstable magical displays.
- Expression: Flickering colored symbols.
- Embodiment: Small sensory coincidences accompany you.
These are the themes of your basic cards, not unlimited effects. Small uses are normally within touch or 5 feet; perception does not automatically reveal hidden facts. Basic self-defense uses a reaction and 1 Charge. Expression follows its range and language limits; embodiment is descriptive.
Later ultimate: Catastrophic Cascade
Chronokinesis
Intelligence- Foundation Mastery: Develop timing-related signals, defense and senses.
- Temporal Snare: Slow a creature through temporal drag.
- Momentary Speed: Make a burst of movement without extra actions.
Start with: Temporal Snare 1 + Momentary Speed 1.
2 points total. Improve the branch you use most as its next rank becomes available.
Your five natural foundations
- Small natural use: Stretch your perception of one harmless moment.
- Self-defense theme: Observable impact.
- Perception: Exposed rhythmic motion.
- Expression: Precisely timed taps.
- Embodiment: Time has a perceptible cadence.
These are the themes of your basic cards, not unlimited effects. Small uses are normally within touch or 5 feet; perception does not automatically reveal hidden facts. Basic self-defense uses a reaction and 1 Charge. Expression follows its range and language limits; embodiment is descriptive.
Later ultimate: Stillness Between Seconds
Clairvoyance
Intelligence- Foundation Mastery: Develop perception-related signals, defense and senses.
- Clairvoyant Eye: See or hear through a placed sensor.
- Danger Vision: Reduce damage from an attack you can observe.
Start with: Clairvoyant Eye 1 + Danger Vision 1.
2 points total. Improve the branch you use most as its next rank becomes available.
Your five natural foundations
- Small natural use: Picture a clearly visible detail.
- Self-defense theme: Observable attack.
- Perception: Exposed danger signs.
- Expression: A visible image of something observed.
- Embodiment: Attention frames possible sightlines.
These are the themes of your basic cards, not unlimited effects. Small uses are normally within touch or 5 feet; perception does not automatically reveal hidden facts. Basic self-defense uses a reaction and 1 Charge. Expression follows its range and language limits; embodiment is descriptive.
Later ultimate: Witness the Horizon
Corpse Physiology
ConstitutionTransformation: access follows the character’s story and DM ruling. This replaces the previous Aspect; it does not add a second one or grant the full monster stat block.
- Foundation Mastery: Develop corpse-body signals, defense and senses.
- Cadaver Repair: Repair your own body.
- Grave Endurance: Reduce necrotic damage.
Start with: Cadaver Repair 1 + Grave Endurance 1.
2 points total. Improve the branch you use most as its next rank becomes available.
Your five natural foundations
- Small natural use: Still your visible pulse cosmetically.
- Self-defense theme: Necrotic damage.
- Perception: Your exposed bodily decay.
- Expression: Scar patterns.
- Embodiment: Your acquired body feels cold.
These are the themes of your basic cards, not unlimited effects. Small uses are normally within touch or 5 feet; perception does not automatically reveal hidden facts. Basic self-defense uses a reaction and 1 Charge. Expression follows its range and language limits; embodiment is descriptive.
Later ultimate: Death March
Cryokinesis
Charisma- Frost Shaping: Attack with frost.
- Foundation Mastery: Develop ice barriers and cold-related foundations.
- Rime Binding: Bind a target with external ice.
Start with: Frost Shaping 1 + Foundation Mastery 1.
2 points total. Improve the branch you use most as its next rank becomes available.
Your five natural foundations
- Small natural use: Chill moisture or shape a little frost.
- Self-defense theme: Turn cold aside.
- Perception: Notice exposed ice and cold.
- Expression: Frost markings.
- Embodiment: Own frost is comfortable.
These are the themes of your basic cards, not unlimited effects. Small uses are normally within touch or 5 feet; perception does not automatically reveal hidden facts. Basic self-defense uses a reaction and 1 Charge. Expression follows its range and language limits; embodiment is descriptive.
Later ultimate: Winter Heart
Electrokinesis
Charisma- Foundation Mastery: Develop electrical signals, defense and senses.
- Lightning Arc: Attack with lightning.
- Insulation: Reduce lightning damage.
Start with: Lightning Arc 1 + Insulation 1.
2 points total. Improve the branch you use most as its next rank becomes available.
Your five natural foundations
- Small natural use: Make harmless static sparks.
- Self-defense theme: Lightning damage.
- Perception: Exposed electrical charge.
- Expression: Spark patterns.
- Embodiment: Charge prickles across your skin.
These are the themes of your basic cards, not unlimited effects. Small uses are normally within touch or 5 feet; perception does not automatically reveal hidden facts. Basic self-defense uses a reaction and 1 Charge. Expression follows its range and language limits; embodiment is descriptive.
Later ultimate: Skybreaker Bolt
Elemental Transmutation
Intelligence- Foundation Mastery: Develop elemental signals, defense and senses.
- State Exchange: Temporarily exchange mundane water and ice.
- Exchange Buffer: Reduce fire or cold damage.
Start with: State Exchange 1 + Exchange Buffer 1.
2 points total. Improve the branch you use most as its next rank becomes available.
Your five natural foundations
- Small natural use: Change the texture of a drop of water.
- Self-defense theme: Fire or cold damage.
- Perception: Exposed phase boundaries.
- Expression: Steam or frost symbols.
- Embodiment: Changes of state feel musical.
These are the themes of your basic cards, not unlimited effects. Small uses are normally within touch or 5 feet; perception does not automatically reveal hidden facts. Basic self-defense uses a reaction and 1 Charge. Expression follows its range and language limits; embodiment is descriptive.
Later ultimate: World Conversion
Emotional Manipulation
Charisma- Foundation Mastery: Develop emotional awareness without reading thoughts.
- Steady Heart: Help an ally repeat a failed fear or charm save.
- Emotional Nudge: Hinder a target’s next Insight or Intimidation check.
Start with: Foundation Mastery 1 + Steady Heart 1.
2 points total. Improve the branch you use most as its next rank becomes available.
Your five natural foundations
- Small natural use: Express an intentionally legible mood.
- Self-defense theme: Ground against psychic harm.
- Perception: Feel a willing touched creature's present mood.
- Expression: Share a mood through touch.
- Embodiment: Emotions acquire sensory qualities.
These are the themes of your basic cards, not unlimited effects. Small uses are normally within touch or 5 feet; perception does not automatically reveal hidden facts. Basic self-defense uses a reaction and 1 Charge. Expression follows its range and language limits; embodiment is descriptive.
Later ultimate: Heart's Refuge
Energy Blasts
Intelligence- Foundation Mastery: Develop energy signals, defense and senses.
- Energy Bolt: Make a focused energy attack.
- Wide Burst: Create a small force-damage burst.
Start with: Energy Bolt 1 + Wide Burst 1.
2 points total. Improve the branch you use most as its next rank becomes available.
Your five natural foundations
- Small natural use: Emit a harmless force mote.
- Self-defense theme: Force damage.
- Perception: Exposed energy discharges.
- Expression: Luminous beam patterns.
- Embodiment: Energy gathers as pressure in your palms.
These are the themes of your basic cards, not unlimited effects. Small uses are normally within touch or 5 feet; perception does not automatically reveal hidden facts. Basic self-defense uses a reaction and 1 Charge. Expression follows its range and language limits; embodiment is descriptive.
Later ultimate: Energy Dominion
Energy Charging
Intelligence- Foundation Mastery: Develop charged-object signals, defense and senses.
- Charged Object: Prepare an object that a holder can discharge.
- Safe Discharge: Reduce force damage.
Start with: Charged Object 1 + Safe Discharge 1.
2 points total. Improve the branch you use most as its next rank becomes available.
Your five natural foundations
- Small natural use: Make a held object glow harmlessly.
- Self-defense theme: Force damage.
- Perception: Your exposed charged object.
- Expression: Pulsing marks on an object.
- Embodiment: Stored energy feels warm.
These are the themes of your basic cards, not unlimited effects. Small uses are normally within touch or 5 feet; perception does not automatically reveal hidden facts. Basic self-defense uses a reaction and 1 Charge. Expression follows its range and language limits; embodiment is descriptive.
Later ultimate: Perfect Imbuement
Flight
Dexterity- Foundation Mastery: Develop aerial signals, defense and senses.
- Controlled Flight: Gain limited, concentration-based flight.
- Aerial Rescue: Carry a willing creature to a landing place.
Start with: Controlled Flight 1 + Aerial Rescue 1.
2 points total. Improve the branch you use most as its next rank becomes available.
Your five natural foundations
- Small natural use: Lift a held feather.
- Self-defense theme: Falling damage.
- Perception: Exposed air currents.
- Expression: A hovering light trace.
- Embodiment: Upward motion feels natural.
These are the themes of your basic cards, not unlimited effects. Small uses are normally within touch or 5 feet; perception does not automatically reveal hidden facts. Basic self-defense uses a reaction and 1 Charge. Expression follows its range and language limits; embodiment is descriptive.
Later ultimate: Mass Flight
Force Field
Intelligence- Foundation Mastery: Develop force-field signals, defense and senses.
- Force Panel: Create a breakable force barrier.
- Impact Screen: Reduce physical damage.
Start with: Force Panel 1 + Impact Screen 1.
2 points total. Improve the branch you use most as its next rank becomes available.
Your five natural foundations
- Small natural use: Make a tiny tangible force patch.
- Self-defense theme: Physical impact.
- Perception: Pressure on your exposed barriers.
- Expression: Glowing barrier marks.
- Embodiment: Boundaries feel solid.
These are the themes of your basic cards, not unlimited effects. Small uses are normally within touch or 5 feet; perception does not automatically reveal hidden facts. Basic self-defense uses a reaction and 1 Charge. Expression follows its range and language limits; embodiment is descriptive.
Later ultimate: Sovereign Aegis
Force Projection
Intelligence- Foundation Mastery: Develop projected signals, defense and senses.
- Projected Strike: Make a projected attack.
- Force Platform: Create a stationary platform with a limited load.
Start with: Projected Strike 1 + Force Platform 1.
2 points total. Improve the branch you use most as its next rank becomes available.
Your five natural foundations
- Small natural use: Form a harmless force utensil.
- Self-defense theme: Force damage.
- Perception: Exposed pressure against your projections.
- Expression: Luminous outlines.
- Embodiment: Projected shapes feel like fingertips.
These are the themes of your basic cards, not unlimited effects. Small uses are normally within touch or 5 feet; perception does not automatically reveal hidden facts. Basic self-defense uses a reaction and 1 Charge. Expression follows its range and language limits; embodiment is descriptive.
Later ultimate: Architect of Force
Form Duplication
Intelligence- Foundation Mastery: Develop duplicate-related signals, defense and senses.
- Echo Body: Create one double controlled through your actions.
- Coordinated Substitution: Swap places with your active visible double.
Start with: Echo Body 1 + Coordinated Substitution 1.
2 points total. Improve the branch you use most as its next rank becomes available.
Your five natural foundations
- Small natural use: Show a harmless translucent double gesture.
- Self-defense theme: Observable impact.
- Perception: Your exposed double.
- Expression: Your double mouths a visible message.
- Embodiment: Your outline can feel plural.
These are the themes of your basic cards, not unlimited effects. Small uses are normally within touch or 5 feet; perception does not automatically reveal hidden facts. Basic self-defense uses a reaction and 1 Charge. Expression follows its range and language limits; embodiment is descriptive.
Later ultimate: Many Places
Geokinesis
Wisdom- Stone Shaping: Shape loose stone.
- Stone Shelter: Build stone barriers.
- Foundation Mastery: Develop stone-connected sensing.
Start with: Stone Shaping 1 + Stone Shelter 1.
2 points total. Improve the branch you use most as its next rank becomes available.
Your five natural foundations
- Small natural use: Move or texture loose stone.
- Self-defense theme: Interpose stone grit.
- Perception: Feel exposed stone fractures.
- Expression: Stone tapping or markings.
- Embodiment: Contact with stone provides unusual spatial awareness.
These are the themes of your basic cards, not unlimited effects. Small uses are normally within touch or 5 feet; perception does not automatically reveal hidden facts. Basic self-defense uses a reaction and 1 Charge. Expression follows its range and language limits; embodiment is descriptive.
Later ultimate: Raise the Rampart
Ghost Physiology
CharismaTransformation: access follows the character’s story and DM ruling. This replaces the previous Aspect; it does not add a second one or grant the full monster stat block.
- Foundation Mastery: Develop haunting signals, defense and senses.
- Cold Touch: Make a spectral melee touch attack.
- Haunt Passage: Pass through limited eligible material.
Start with: Cold Touch 1 + Haunt Passage 1.
2 points total. Improve the branch you use most as its next rank becomes available.
Your five natural foundations
- Small natural use: Make a harmless spectral flicker.
- Self-defense theme: Necrotic damage.
- Perception: Your exposed spectral outline.
- Expression: Visible haunt symbols.
- Embodiment: Your body feels tenuous.
These are the themes of your basic cards, not unlimited effects. Small uses are normally within touch or 5 feet; perception does not automatically reveal hidden facts. Basic self-defense uses a reaction and 1 Charge. Expression follows its range and language limits; embodiment is descriptive.
Later ultimate: Haunted Audience
Healing
Wisdom- Life Mending: Restore a living creature’s HP.
- Vital Shelter: Reduce physical injury.
- Foundation Mastery: Develop treatments and your natural life-related abilities.
Start with: Life Mending 1 + Vital Shelter 1.
2 points total. Improve the branch you use most as its next rank becomes available.
Your five natural foundations
- Small natural use: Stabilize a touched dying creature.
- Self-defense theme: Cushion bodily injury.
- Perception: Notice obvious distress by touch.
- Expression: A reassuring pulse through touch.
- Embodiment: Living tissue feels responsive.
These are the themes of your basic cards, not unlimited effects. Small uses are normally within touch or 5 feet; perception does not automatically reveal hidden facts. Basic self-defense uses a reaction and 1 Charge. Expression follows its range and language limits; embodiment is descriptive.
Later ultimate: Life Renewed
Hexcraft
Intelligence- Foundation Mastery: Develop curse-related signals, defense and senses.
- Doom Brand: Hinder movement with a temporary curse.
- Curse Ward: Reduce necrotic damage.
Start with: Doom Brand 1 + Curse Ward 1.
2 points total. Improve the branch you use most as its next rank becomes available.
Your five natural foundations
- Small natural use: Mark a tiny harmless hex.
- Self-defense theme: Necrotic damage.
- Perception: Your exposed curse marks.
- Expression: Ominous glyphs.
- Embodiment: Own hexes feel like threads.
These are the themes of your basic cards, not unlimited effects. Small uses are normally within touch or 5 feet; perception does not automatically reveal hidden facts. Basic self-defense uses a reaction and 1 Charge. Expression follows its range and language limits; embodiment is descriptive.
Later ultimate: Mass Hex
Hydrokinesis
Charisma- Foundation Mastery: Develop water-related signals, defense and senses.
- Water Flow: Move exposed existing water.
- Buoyant Rescue: Move a willing creature through existing water.
Start with: Water Flow 1 + Buoyant Rescue 1.
2 points total. Improve the branch you use most as its next rank becomes available.
Your five natural foundations
- Small natural use: Move a spoonful of exposed water.
- Self-defense theme: Physical impact from water.
- Perception: Exposed water flow.
- Expression: Rippling water symbols.
- Embodiment: Water feels responsive.
These are the themes of your basic cards, not unlimited effects. Small uses are normally within touch or 5 feet; perception does not automatically reveal hidden facts. Basic self-defense uses a reaction and 1 Charge. Expression follows its range and language limits; embodiment is descriptive.
Later ultimate: Waterway
Illusioncraft
Intelligence- Foundation Mastery: Develop illusion-related signals, defense and senses.
- Staged Image: Create and animate a silent intangible image.
- Veiled Outline: Help a willing creature attempt to hide.
Start with: Staged Image 1 + Veiled Outline 1.
2 points total. Improve the branch you use most as its next rank becomes available.
Your five natural foundations
- Small natural use: Create a tiny static harmless image.
- Self-defense theme: Psychic damage.
- Perception: Your exposed illusory edges.
- Expression: Visible false symbols.
- Embodiment: Your appearance feels layered.
These are the themes of your basic cards, not unlimited effects. Small uses are normally within touch or 5 feet; perception does not automatically reveal hidden facts. Basic self-defense uses a reaction and 1 Charge. Expression follows its range and language limits; embodiment is descriptive.
Later ultimate: Grand Stage
Kinetic Absorption
Strength- Foundation Mastery: Develop impact-related signals, defense and senses.
- Impact Sponge: Reduce bludgeoning damage.
- Controlled Rebound: Make a momentum-based attack.
Start with: Impact Sponge 1 + Controlled Rebound 1.
2 points total. Improve the branch you use most as its next rank becomes available.
Your five natural foundations
- Small natural use: Still a harmless tiny vibration.
- Self-defense theme: Bludgeoning damage.
- Perception: Exposed moving loads.
- Expression: Rhythmic impact taps.
- Embodiment: Motion feels like stored tension.
These are the themes of your basic cards, not unlimited effects. Small uses are normally within touch or 5 feet; perception does not automatically reveal hidden facts. Basic self-defense uses a reaction and 1 Charge. Expression follows its range and language limits; embodiment is descriptive.
Later ultimate: Perfect Redirection
Law Magic
Wisdom- Foundation Mastery: Develop sigils, defense and senses.
- Consented Terms: Record a voluntary agreement with a defined crossing signal.
- Gate Seal: Create a breakable boundary panel.
Start with: Consented Terms 1 + Gate Seal 1.
2 points total. Improve the branch you use most as its next rank becomes available.
Your five natural foundations
- Small natural use: Trace a harmless boundary glyph.
- Self-defense theme: Force damage.
- Perception: Your exposed boundary marks.
- Expression: Legible sigils.
- Embodiment: Promises feel patterned without proving truth.
These are the themes of your basic cards, not unlimited effects. Small uses are normally within touch or 5 feet; perception does not automatically reveal hidden facts. Basic self-defense uses a reaction and 1 Charge. Expression follows its range and language limits; embodiment is descriptive.
Later ultimate: World Injunction
Lichdom
IntelligenceTransformation: access follows the character’s story and DM ruling. This replaces the previous Aspect; it does not add a second one or grant the full monster stat block.
- Foundation Mastery: Develop lich-like signals, defense and senses.
- Necrotic Formula: Make a necrotic attack.
- Vessel Link: Create a limited link with an object anchor.
Start with: Necrotic Formula 1 + Vessel Link 1.
2 points total. Improve the branch you use most as its next rank becomes available.
Your five natural foundations
- Small natural use: Trace a harmless bone glyph.
- Self-defense theme: Necrotic damage.
- Perception: Your exposed chosen anchor.
- Expression: Cold script marks.
- Embodiment: Memory feels fixed in a vessel.
These are the themes of your basic cards, not unlimited effects. Small uses are normally within touch or 5 feet; perception does not automatically reveal hidden facts. Basic self-defense uses a reaction and 1 Charge. Expression follows its range and language limits; embodiment is descriptive.
Later ultimate: Negative Energy Thesis
Magnetic Manipulation
Intelligence- Magnetic Grip: Move or bind with ferrous metal.
- Repulsion Screen: Deflect metal impacts.
- Foundation Mastery: Develop metal sensing and signals.
Start with: Magnetic Grip 1 + Repulsion Screen 1.
2 points total. Improve the branch you use most as its next rank becomes available.
Your five natural foundations
- Small natural use: Attract or orient a small ferrous object.
- Self-defense theme: Deflect metal impact.
- Perception: Feel nearby exposed ferrous material.
- Expression: Tap or vibrate metal.
- Embodiment: Magnetic fields create bodily orientation cues.
These are the themes of your basic cards, not unlimited effects. Small uses are normally within touch or 5 feet; perception does not automatically reveal hidden facts. Basic self-defense uses a reaction and 1 Charge. Expression follows its range and language limits; embodiment is descriptive.
Later ultimate: Magnetic Dominion
Maskweaving
Intelligence- Foundation Mastery: Develop mask signals, defense and senses.
- Empowered Loan: Lend one permitted power through an empowered mask.
- Porcelain Shelter: Reduce psychic damage for a mask-wearing creature.
Start with: Empowered Loan 1 + Porcelain Shelter 1.
2 points total. Improve the branch you use most as its next rank becomes available.
Your five natural foundations
- Small natural use: Shape a harmless mask motif.
- Self-defense theme: Psychic damage.
- Perception: Your exposed empowered mask.
- Expression: Changing mask expressions.
- Embodiment: A mask feels like an extension of your face.
These are the themes of your basic cards, not unlimited effects. Small uses are normally within touch or 5 feet; perception does not automatically reveal hidden facts. Basic self-defense uses a reaction and 1 Charge. Expression follows its range and language limits; embodiment is descriptive.
Later ultimate: Crowned Masquerade
Matter Ingestion
Strength- Foundation Mastery: Develop ingestion-related signals, defense and senses.
- Deliberate Consumption: Consume limited eligible mundane material.
- Iron Stomach: Reduce acid or poison damage.
Start with: Deliberate Consumption 1 + Iron Stomach 1.
2 points total. Improve the branch you use most as its next rank becomes available.
Your five natural foundations
- Small natural use: Taste a tiny safe mundane material.
- Self-defense theme: Poison damage.
- Perception: Exposed material texture.
- Expression: Colored tooth markings.
- Embodiment: Nonliving matter has distinctive flavors.
These are the themes of your basic cards, not unlimited effects. Small uses are normally within touch or 5 feet; perception does not automatically reveal hidden facts. Basic self-defense uses a reaction and 1 Charge. Expression follows its range and language limits; embodiment is descriptive.
Later ultimate: Consume the Barrier
Metapower
Intelligence- Foundation Mastery: Develop power-related signals, defense and senses.
- Power Reading: Notice observable supernatural emissions.
- Bounded Echo: Echo an observed eligible elemental Aspect strike.
Start with: Power Reading 1 + Bounded Echo 1.
2 points total. Improve the branch you use most as its next rank becomes available.
Your five natural foundations
- Small natural use: Trace a harmless power afterimage.
- Self-defense theme: Force damage.
- Perception: Exposed supernatural emissions.
- Expression: A luminous echo.
- Embodiment: Active powers feel resonant.
These are the themes of your basic cards, not unlimited effects. Small uses are normally within touch or 5 feet; perception does not automatically reveal hidden facts. Basic self-defense uses a reaction and 1 Charge. Expression follows its range and language limits; embodiment is descriptive.
Later ultimate: Power Concord
Mimicry
Intelligence- Foundation Mastery: Develop imitation-related signals, defense and senses.
- Vocal Echo: Reproduce a voice you have studied.
- Pattern Imitation: Help imitate observed movement or performance.
Start with: Vocal Echo 1 + Pattern Imitation 1.
2 points total. Improve the branch you use most as its next rank becomes available.
Your five natural foundations
- Small natural use: Reproduce a heard harmless sound.
- Self-defense theme: Observable impact.
- Perception: Exposed repeated gestures.
- Expression: An imitated voice without translation.
- Embodiment: Observed motions linger in your muscles.
These are the themes of your basic cards, not unlimited effects. Small uses are normally within touch or 5 feet; perception does not automatically reveal hidden facts. Basic self-defense uses a reaction and 1 Charge. Expression follows its range and language limits; embodiment is descriptive.
Later ultimate: Perfect Performance
Morphic Body
Strength- Foundation Mastery: Develop elastic-body signals, defense and senses.
- Elastic Reach: Extend a limb to handle unattended objects.
- Soft Body: Reduce physical damage.
Start with: Elastic Reach 1 + Soft Body 1.
2 points total. Improve the branch you use most as its next rank becomes available.
Your five natural foundations
- Small natural use: Stretch a fingertip harmlessly.
- Self-defense theme: Physical impact.
- Perception: Your own body contours.
- Expression: Elastic facial signals.
- Embodiment: Your body feels pliable.
These are the themes of your basic cards, not unlimited effects. Small uses are normally within touch or 5 feet; perception does not automatically reveal hidden facts. Basic self-defense uses a reaction and 1 Charge. Expression follows its range and language limits; embodiment is descriptive.
Later ultimate: Living Bridge
Mummy’s Curse
WisdomTransformation: access follows the character’s story and DM ruling. This replaces the previous Aspect; it does not add a second one or grant the full monster stat block.
- Foundation Mastery: Develop dust signals, defense and senses.
- Trespass Mark: Hinder movement with a temporary curse.
- Sacred Tomb Ward: Reduce necrotic damage.
Start with: Trespass Mark 1 + Sacred Tomb Ward 1.
2 points total. Improve the branch you use most as its next rank becomes available.
Your five natural foundations
- Small natural use: Preserve a scrap of dead material.
- Self-defense theme: Necrotic damage.
- Perception: Exposed disturbance of your markings.
- Expression: Dust glyphs.
- Embodiment: Stillness feels protective.
These are the themes of your basic cards, not unlimited effects. Small uses are normally within touch or 5 feet; perception does not automatically reveal hidden facts. Basic self-defense uses a reaction and 1 Charge. Expression follows its range and language limits; embodiment is descriptive.
Later ultimate: Ancient Burial Rite
Necrobotany
Wisdom- Foundation Mastery: Develop dead-plant signals, defense and senses.
- Dead Flora: Shape existing dead plant matter.
- Funerary Garden: Build a barrier from dead vegetation.
Start with: Dead Flora 1 + Funerary Garden 1.
2 points total. Improve the branch you use most as its next rank becomes available.
Your five natural foundations
- Small natural use: Curl a dead leaf.
- Self-defense theme: Necrotic damage.
- Perception: Exposed decay in plants.
- Expression: Dead-petal arrangements.
- Embodiment: Withered vegetation feels alive to touch.
These are the themes of your basic cards, not unlimited effects. Small uses are normally within touch or 5 feet; perception does not automatically reveal hidden facts. Basic self-defense uses a reaction and 1 Charge. Expression follows its range and language limits; embodiment is descriptive.
Later ultimate: Grove of Remembrance
Necromancy
Wisdom- Death Touch: Deliver a necrotic touch.
- Grave Ward: Reduce necrotic damage.
- Foundation Mastery: Develop corpse animation and your death-related foundations.
Start with: Death Touch 1 + Grave Ward 1.
2 points total. Improve the branch you use most as its next rank becomes available.
Your five natural foundations
- Small natural use: Preserve a small piece of dead tissue.
- Self-defense theme: Resist necrotic harm.
- Perception: Distinguish touched living from dead tissue.
- Expression: Momentary markings on remains.
- Embodiment: Death has a recognizable sensory presence.
These are the themes of your basic cards, not unlimited effects. Small uses are normally within touch or 5 feet; perception does not automatically reveal hidden facts. Basic self-defense uses a reaction and 1 Charge. Expression follows its range and language limits; embodiment is descriptive.
Later ultimate: Last Witness
Nightmare
Intelligence- Foundation Mastery: Develop willing dream communication.
- Waking Anchor: Reduce psychic damage.
- Dread Image: Frighten a target with a dread image.
Start with: Foundation Mastery 1 + Waking Anchor 1.
2 points total. Improve the branch you use most as its next rank becomes available.
Your five natural foundations
- Small natural use: Recall and shape own dream imagery.
- Self-defense theme: Ground against psychic harm.
- Perception: Recognize sleep by touch.
- Expression: Share one image with a willing sleeping touch-recipient.
- Embodiment: Dreams become unusually vivid and navigable.
These are the themes of your basic cards, not unlimited effects. Small uses are normally within touch or 5 feet; perception does not automatically reveal hidden facts. Basic self-defense uses a reaction and 1 Charge. Expression follows its range and language limits; embodiment is descriptive.
Later ultimate: Shared Dream
Phasing
Intelligence- Foundation Mastery: Develop phase-related signals, defense and senses.
- Wall Slip: Cross a limited thickness of eligible material.
- Phase Flicker: Reduce damage from an observable attack.
Start with: Wall Slip 1 + Phase Flicker 1.
2 points total. Improve the branch you use most as its next rank becomes available.
Your five natural foundations
- Small natural use: Flicker a held trinket within your closed hand.
- Self-defense theme: Observable impact.
- Perception: Exposed material boundaries.
- Expression: Translucent flashes.
- Embodiment: Solid surfaces feel layered.
These are the themes of your basic cards, not unlimited effects. Small uses are normally within touch or 5 feet; perception does not automatically reveal hidden facts. Basic self-defense uses a reaction and 1 Charge. Expression follows its range and language limits; embodiment is descriptive.
Later ultimate: Ghostwalk Rescue
Photokinesis
Charisma- Foundation Mastery: Develop light signals, defense and senses.
- Radiant Beam: Make a radiant attack.
- Refraction Screen: Create lightly obscuring shifting light.
Start with: Radiant Beam 1 + Refraction Screen 1.
2 points total. Improve the branch you use most as its next rank becomes available.
Your five natural foundations
- Small natural use: Make a harmless spark of light.
- Self-defense theme: Radiant damage.
- Perception: Exposed light sources.
- Expression: Colored light symbols.
- Embodiment: Light feels directional on your skin.
These are the themes of your basic cards, not unlimited effects. Small uses are normally within touch or 5 feet; perception does not automatically reveal hidden facts. Basic self-defense uses a reaction and 1 Charge. Expression follows its range and language limits; embodiment is descriptive.
Later ultimate: Sovereign Spectrum
Phytomancy
Wisdom- Foundation Mastery: Develop control of existing living plants.
- Briar Shelter: Build barriers from vegetation.
- Root Binding: Bind targets with existing roots and plants.
Start with: Foundation Mastery 1 + Briar Shelter 1.
2 points total. Improve the branch you use most as its next rank becomes available.
Your five natural foundations
- Small natural use: Bend a small living stem harmlessly.
- Self-defense theme: Interpose nearby foliage.
- Perception: Notice a touched plant's distress.
- Expression: Leaf and flower positioning.
- Embodiment: Plant growth has perceptible rhythms.
These are the themes of your basic cards, not unlimited effects. Small uses are normally within touch or 5 feet; perception does not automatically reveal hidden facts. Basic self-defense uses a reaction and 1 Charge. Expression follows its range and language limits; embodiment is descriptive.
Later ultimate: Sanctuary Grove
Poison Secretion
Wisdom- Foundation Mastery: Develop venom-related signals, defense and senses.
- Poison Needle: Make a poison attack.
- Tailored Dose: Briefly impose the poisoned condition on a failed save.
Start with: Poison Needle 1 + Tailored Dose 1.
2 points total. Improve the branch you use most as its next rank becomes available.
Your five natural foundations
- Small natural use: Color a harmless drop of secretion.
- Self-defense theme: Poison damage.
- Perception: Exposed toxins you produced.
- Expression: Colored venom marks.
- Embodiment: Your own secretion feels familiar.
These are the themes of your basic cards, not unlimited effects. Small uses are normally within touch or 5 feet; perception does not automatically reveal hidden facts. Basic self-defense uses a reaction and 1 Charge. Expression follows its range and language limits; embodiment is descriptive.
Later ultimate: Venom Bloom
Probability Manipulation
Intelligence- Foundation Mastery: Develop chance-related signals, defense and senses.
- Lucky Nudge: Help an ability check before its outcome is known.
- Narrow Escape: Reduce damage from an observable attack.
Start with: Lucky Nudge 1 + Narrow Escape 1.
2 points total. Improve the branch you use most as its next rank becomes available.
Your five natural foundations
- Small natural use: Tip a harmless decorative spinner.
- Self-defense theme: Observable impact.
- Perception: Visible patterns of chance.
- Expression: Coincidental visible patterns.
- Embodiment: Uncertainty feels tangible.
These are the themes of your basic cards, not unlimited effects. Small uses are normally within touch or 5 feet; perception does not automatically reveal hidden facts. Basic self-defense uses a reaction and 1 Charge. Expression follows its range and language limits; embodiment is descriptive.
Later ultimate: Miracle Route
Pyrokinesis
Charisma- Flame Shaping: Shape and attack with fire.
- Heat Shelter: Reduce fire damage.
- Foundation Mastery: Develop flame signals, heat sensing and a fiery form.
Start with: Flame Shaping 1 + Heat Shelter 1.
2 points total. Improve the branch you use most as its next rank becomes available.
Your five natural foundations
- Small natural use: Kindle or shape a candle flame.
- Self-defense theme: Turn heat aside.
- Perception: Notice exposed heat sources.
- Expression: Flame signals.
- Embodiment: Own harmless flame feels like an extension of the body.
These are the themes of your basic cards, not unlimited effects. Small uses are normally within touch or 5 feet; perception does not automatically reveal hidden facts. Basic self-defense uses a reaction and 1 Charge. Expression follows its range and language limits; embodiment is descriptive.
Later ultimate: Solar Heart
Reality Warping
Intelligence- Foundation Mastery: Develop impossible-looking signals, defense and senses.
- Local Exception: Create a bounded visual distortion.
- Impossible Partition: Create a breakable, impossible-looking partition.
Start with: Local Exception 1 + Impossible Partition 1.
2 points total. Improve the branch you use most as its next rank becomes available.
Your five natural foundations
- Small natural use: Make a tiny harmless impossible shape.
- Self-defense theme: Force damage.
- Perception: Exposed boundaries of your distortions.
- Expression: Shifting geometric symbols.
- Embodiment: Local geometry feels pliable.
These are the themes of your basic cards, not unlimited effects. Small uses are normally within touch or 5 feet; perception does not automatically reveal hidden facts. Basic self-defense uses a reaction and 1 Charge. Expression follows its range and language limits; embodiment is descriptive.
Later ultimate: Edit the Stage
Regeneration
Wisdom- Rapid Repair: Heal yourself.
- Adaptive Tissue: Reduce physical injury to yourself.
- Foundation Mastery: Develop bodily recovery and reconstruction.
Start with: Rapid Repair 1 + Adaptive Tissue 1.
2 points total. Improve the branch you use most as its next rank becomes available.
Your five natural foundations
- Small natural use: Close superficial, non-HP scrapes.
- Self-defense theme: Brace damaged tissue.
- Perception: Notice own injuries.
- Expression: Voluntary skin flushing or scar patterns.
- Embodiment: Healing produces distinctive warmth and sensation.
These are the themes of your basic cards, not unlimited effects. Small uses are normally within touch or 5 feet; perception does not automatically reveal hidden facts. Basic self-defense uses a reaction and 1 Charge. Expression follows its range and language limits; embodiment is descriptive.
Later ultimate: Reconstitution
Resilience
Strength- Foundation Mastery: Develop bodily signals, defense and senses.
- Damage Sponge: Reduce physical damage.
- Shake It Off: Repeat an existing fear or poison save with a bonus.
Start with: Damage Sponge 1 + Shake It Off 1.
2 points total. Improve the branch you use most as its next rank becomes available.
Your five natural foundations
- Small natural use: Brace a harmless small load.
- Self-defense theme: Physical injury.
- Perception: Your own bodily stress.
- Expression: Controlled stance and skin signals.
- Embodiment: Strain is distinctly perceptible.
These are the themes of your basic cards, not unlimited effects. Small uses are normally within touch or 5 feet; perception does not automatically reveal hidden facts. Basic self-defense uses a reaction and 1 Charge. Expression follows its range and language limits; embodiment is descriptive.
Later ultimate: Unbroken Stand
Sanguinomancy
Wisdom- Blood Thread: Attack blood-bearing creatures.
- Clotting Hand: Mend living blood-bearing creatures.
- Foundation Mastery: Develop blood sensing and signals.
Start with: Blood Thread 1 + Clotting Hand 1.
2 points total. Improve the branch you use most as its next rank becomes available.
Your five natural foundations
- Small natural use: Move exposed blood.
- Self-defense theme: Support clotting after injury.
- Perception: Recognize exposed blood.
- Expression: Blood marks or a willing touch-pulse.
- Embodiment: Own circulation is consciously perceptible.
These are the themes of your basic cards, not unlimited effects. Small uses are normally within touch or 5 feet; perception does not automatically reveal hidden facts. Basic self-defense uses a reaction and 1 Charge. Expression follows its range and language limits; embodiment is descriptive.
Later ultimate: Crimson Covenant
Shapeshifting
Strength- Foundation Mastery: Develop changes to your appearance and proportions.
- Adaptive Hide: Reduce physical damage.
- Adaptive Locomotion: Gain an unlocked movement adaptation.
Start with: Foundation Mastery 1 + Adaptive Hide 1.
2 points total. Improve the branch you use most as its next rank becomes available.
Your five natural foundations
- Small natural use: Alter one cosmetic feature.
- Self-defense theme: Soften or brace the point of impact.
- Perception: Feel own body's geometry.
- Expression: Deliberate facial or skin signals.
- Embodiment: Appearance becomes consciously adjustable.
These are the themes of your basic cards, not unlimited effects. Small uses are normally within touch or 5 feet; perception does not automatically reveal hidden facts. Basic self-defense uses a reaction and 1 Charge. Expression follows its range and language limits; embodiment is descriptive.
Later ultimate: Perfect Adaptation
Sonokinesis
Charisma- Resonant Strike: Attack with thunderous sound.
- Damping Field: Reduce thunder or projectile-impact damage.
- Foundation Mastery: Develop directed sound and vibration sensing.
Start with: Resonant Strike 1 + Damping Field 1.
2 points total. Improve the branch you use most as its next rank becomes available.
Your five natural foundations
- Small natural use: Shape a small sound.
- Self-defense theme: Dampen thunder or impact.
- Perception: Notice nearby vibration.
- Expression: Precisely directed audible tones.
- Embodiment: Sound feels spatial and tactile.
These are the themes of your basic cards, not unlimited effects. Small uses are normally within touch or 5 feet; perception does not automatically reveal hidden facts. Basic self-defense uses a reaction and 1 Charge. Expression follows its range and language limits; embodiment is descriptive.
Later ultimate: Worldchord
Summoning
Intelligence- Foundation Mastery: Develop spirit signals, defense and senses.
- Bound Spirit: Summon one spirit controlled through your actions.
- Tether Shelter: Reduce force damage to yourself or your spirit.
Start with: Bound Spirit 1 + Tether Shelter 1.
2 points total. Improve the branch you use most as its next rank becomes available.
Your five natural foundations
- Small natural use: Manifest a harmless tiny spectral mote.
- Self-defense theme: Force damage.
- Perception: Your exposed summoned tether.
- Expression: A spectral companion repeats a visible symbol.
- Embodiment: Otherworldly presence feels near.
These are the themes of your basic cards, not unlimited effects. Small uses are normally within touch or 5 feet; perception does not automatically reveal hidden facts. Basic self-defense uses a reaction and 1 Charge. Expression follows its range and language limits; embodiment is descriptive.
Later ultimate: Summon Caravan
Supernatural Agility
Dexterity- Foundation Mastery: Develop balance-related signals, defense and senses.
- Impossible Footwork: Move along legal surfaces and narrow ledges.
- Acrobatic Precision: Help balance or contortion checks.
Start with: Impossible Footwork 1 + Acrobatic Precision 1.
2 points total. Improve the branch you use most as its next rank becomes available.
Your five natural foundations
- Small natural use: Balance a small held object precisely.
- Self-defense theme: Observable impact.
- Perception: Nearby exposed footing.
- Expression: Precise balancing gestures.
- Embodiment: Balance feels instinctive.
These are the themes of your basic cards, not unlimited effects. Small uses are normally within touch or 5 feet; perception does not automatically reveal hidden facts. Basic self-defense uses a reaction and 1 Charge. Expression follows its range and language limits; embodiment is descriptive.
Later ultimate: Lightning Passage
Supernatural Intelligence
Intelligence- Predictive Model: Help analyze evidence and mechanisms.
- Calculated Defense: Reduce damage from an observable attack.
- Foundation Mastery: Develop parallel analysis of available evidence.
Start with: Predictive Model 1 + Calculated Defense 1.
2 points total. Improve the branch you use most as its next rank becomes available.
Your five natural foundations
- Small natural use: Organize a small set of observed information.
- Self-defense theme: Anticipate an observable impact.
- Perception: Notice visible patterns.
- Expression: Encode an ordinary message.
- Embodiment: Recall and analysis feel structured; no automatic knowledge.
These are the themes of your basic cards, not unlimited effects. Small uses are normally within touch or 5 feet; perception does not automatically reveal hidden facts. Basic self-defense uses a reaction and 1 Charge. Expression follows its range and language limits; embodiment is descriptive.
Later ultimate: Grand Synthesis
Supernatural Senses
Wisdom- Foundation Mastery: Develop focused perception.
- Threat Reading: Reduce damage from an observable attack.
- Shared Perception: Share chosen sensory information with willing creatures.
Start with: Foundation Mastery 1 + Threat Reading 1.
2 points total. Improve the branch you use most as its next rank becomes available.
Your five natural foundations
- Small natural use: Focus on one ordinary sensory detail.
- Self-defense theme: Anticipate an observable impact.
- Perception: Deliberately distinguish sensory channels.
- Expression: Describe or reproduce a simple perceived rhythm.
- Embodiment: Sensory attention becomes consciously adjustable.
These are the themes of your basic cards, not unlimited effects. Small uses are normally within touch or 5 feet; perception does not automatically reveal hidden facts. Basic self-defense uses a reaction and 1 Charge. Expression follows its range and language limits; embodiment is descriptive.
Later ultimate: Perfect Witness
Supernatural Speed
Dexterity- Burst Movement: Make a burst of movement.
- Reflex Shelter: Reduce damage from an observable attack.
- Foundation Mastery: Develop fast object handling and Dexterity tool assistance.
Start with: Burst Movement 1 + Reflex Shelter 1.
2 points total. Improve the branch you use most as its next rank becomes available.
Your five natural foundations
- Small natural use: Perform a harmless small motion rapidly.
- Self-defense theme: Slip with an impact.
- Perception: Notice nearby motion.
- Expression: Rapid taps or gestures.
- Embodiment: Attention experiences brief stretches of subjective time.
These are the themes of your basic cards, not unlimited effects. Small uses are normally within touch or 5 feet; perception does not automatically reveal hidden facts. Basic self-defense uses a reaction and 1 Charge. Expression follows its range and language limits; embodiment is descriptive.
Later ultimate: Impossible Rescue
Supernatural Strength
Strength- Titanic Effort: Make an Aspect blow and improve lifting capacity.
- Immovable Stance: Reduce physical damage.
- Foundation Mastery: Develop a restraining grip and strength-related foundations.
Start with: Titanic Effort 1 + Immovable Stance 1.
2 points total. Improve the branch you use most as its next rank becomes available.
Your five natural foundations
- Small natural use: Apply unusually precise force to a small object.
- Self-defense theme: Brace against impact.
- Perception: Feel a held object's load.
- Expression: Deliberate impact signals.
- Embodiment: Weight and leverage feel unusually legible.
These are the themes of your basic cards, not unlimited effects. Small uses are normally within touch or 5 feet; perception does not automatically reveal hidden facts. Basic self-defense uses a reaction and 1 Charge. Expression follows its range and language limits; embodiment is descriptive.
Later ultimate: Atlas Moment
Swarmcalling
Wisdom- Foundation Mastery: Develop insect signals, defense and senses.
- Swarm Gathering: Gather one swarm controlled through your actions.
- Many Eyes: Observe through nearby exposed insects.
Start with: Swarm Gathering 1 + Many Eyes 1.
2 points total. Improve the branch you use most as its next rank becomes available.
Your five natural foundations
- Small natural use: Guide a nearby harmless insect.
- Self-defense theme: Physical impact.
- Perception: Nearby exposed swarm movement.
- Expression: Insects trace a visible pattern.
- Embodiment: Small creatures feel collectively present.
These are the themes of your basic cards, not unlimited effects. Small uses are normally within touch or 5 feet; perception does not automatically reveal hidden facts. Basic self-defense uses a reaction and 1 Charge. Expression follows its range and language limits; embodiment is descriptive.
Later ultimate: Living Canopy
Technopathy
Intelligence- Foundation Mastery: Develop communication through accessible device interfaces.
- System Interruption: Hinder a construct’s movement.
- Machine Shaping: Manipulate loose machine parts and help repairs.
Start with: Foundation Mastery 1 + System Interruption 1.
2 points total. Improve the branch you use most as its next rank becomes available.
Your five natural foundations
- Small natural use: Operate one exposed mundane control by touch.
- Self-defense theme: Divert harm from a contacted mechanism.
- Perception: Notice whether a touched device is active.
- Expression: Signal through a touched working device.
- Embodiment: Machine activity feels like a second sensory language.
These are the themes of your basic cards, not unlimited effects. Small uses are normally within touch or 5 feet; perception does not automatically reveal hidden facts. Basic self-defense uses a reaction and 1 Charge. Expression follows its range and language limits; embodiment is descriptive.
Later ultimate: System Concordance
Telekinesis
Intelligence- Foundation Mastery: Develop object signals, defense and senses.
- Kinetic Hand: Move unattended objects at a distance.
- Kinetic Grip: Restrain a target with external force.
Start with: Kinetic Hand 1 + Kinetic Grip 1.
2 points total. Improve the branch you use most as its next rank becomes available.
Your five natural foundations
- Small natural use: Move a tiny unattended object.
- Self-defense theme: Object impact.
- Perception: Exposed moving loads.
- Expression: Floating object signals.
- Embodiment: Weight feels tangible at a distance.
These are the themes of your basic cards, not unlimited effects. Small uses are normally within touch or 5 feet; perception does not automatically reveal hidden facts. Basic self-defense uses a reaction and 1 Charge. Expression follows its range and language limits; embodiment is descriptive.
Later ultimate: Siege Hand
Teleportation
Intelligence- Blink Step: Blink to a visible open space.
- Spatial Deflection: Reduce damage from attacks you can see.
- Foundation Mastery: Develop shared travel and your natural spatial abilities.
Start with: Blink Step 1 + Spatial Deflection 1.
2 points total. Improve the branch you use most as its next rank becomes available.
Your five natural foundations
- Small natural use: Blink a held trinket between hands.
- Self-defense theme: Displace the point of impact.
- Perception: Feel immediately adjacent open space.
- Expression: A distinctive blink-flash.
- Embodiment: Positions feel like reachable relationships.
These are the themes of your basic cards, not unlimited effects. Small uses are normally within touch or 5 feet; perception does not automatically reveal hidden facts. Basic self-defense uses a reaction and 1 Charge. Expression follows its range and language limits; embodiment is descriptive.
Later ultimate: Worldstep
Therianthropy
ConstitutionTransformation: access follows the character’s story and DM ruling. This replaces the previous Aspect; it does not add a second one or grant the full monster stat block.
- Foundation Mastery: Develop beast-form signals, defense and senses.
- Hybrid Claw: Make a hybrid claw attack.
- Cursed Passage: Take a hybrid shape with climbing or swimming movement.
Start with: Hybrid Claw 1 + Cursed Passage 1.
2 points total. Improve the branch you use most as its next rank becomes available.
Your five natural foundations
- Small natural use: Display a harmless bestial feature.
- Self-defense theme: Physical injury.
- Perception: Exposed nearby scents.
- Expression: Bestial calls without language comprehension.
- Embodiment: The cursed body feels restless.
These are the themes of your basic cards, not unlimited effects. Small uses are normally within touch or 5 feet; perception does not automatically reveal hidden facts. Basic self-defense uses a reaction and 1 Charge. Expression follows its range and language limits; embodiment is descriptive.
Later ultimate: Moonlit Vigil
Thermokinesis
Charisma- Heat Exchange: Attack using fire or cold.
- Thermal Balance: Reduce fire or cold damage.
- Foundation Mastery: Develop temperature sensing and handling.
Start with: Heat Exchange 1 + Thermal Balance 1.
2 points total. Improve the branch you use most as its next rank becomes available.
Your five natural foundations
- Small natural use: Warm or cool a held object.
- Self-defense theme: Redirect heat or cold.
- Perception: Feel local temperature differences.
- Expression: Warm/cool touch patterns.
- Embodiment: Temperature gradients become intuitive.
These are the themes of your basic cards, not unlimited effects. Small uses are normally within touch or 5 feet; perception does not automatically reveal hidden facts. Basic self-defense uses a reaction and 1 Charge. Expression follows its range and language limits; embodiment is descriptive.
Later ultimate: Thermal Equilibrium
Threadweaving (Webweaving)
Wisdom- Foundation Mastery: Develop thread signals, defense and senses.
- Web Binding: Restrain a target with anchored temporary webbing.
- Woven Panel: Create a temporary web barrier.
Start with: Web Binding 1 + Woven Panel 1.
2 points total. Improve the branch you use most as its next rank becomes available.
Your five natural foundations
- Small natural use: Spin a harmless tiny thread.
- Self-defense theme: Physical impact.
- Perception: Exposed tension in your threads.
- Expression: Thread patterns.
- Embodiment: Fine tension feels tactile.
These are the themes of your basic cards, not unlimited effects. Small uses are normally within touch or 5 feet; perception does not automatically reveal hidden facts. Basic self-defense uses a reaction and 1 Charge. Expression follows its range and language limits; embodiment is descriptive.
Later ultimate: Worldweb
Transmutation
Intelligence- Matter Revision: Change eligible mundane material without increasing its value.
- Adaptive Surface: Reduce physical damage.
- Foundation Mastery: Develop material inspection and repair support.
Start with: Matter Revision 1 + Adaptive Surface 1.
2 points total. Improve the branch you use most as its next rank becomes available.
Your five natural foundations
- Small natural use: Temporarily alter a small object's surface texture.
- Self-defense theme: Briefly harden a contacted surface.
- Perception: Notice material boundaries by touch.
- Expression: Surface color changes.
- Embodiment: Materials feel structurally distinct.
These are the themes of your basic cards, not unlimited effects. Small uses are normally within touch or 5 feet; perception does not automatically reveal hidden facts. Basic self-defense uses a reaction and 1 Charge. Expression follows its range and language limits; embodiment is descriptive.
Later ultimate: Great Recasting
Umbrakinesis
Charisma- Foundation Mastery: Develop shadow signals, defense and senses.
- Shadow Lash: Make a shadow attack.
- Shadow Veil: Create lightly obscuring shadow.
Start with: Shadow Lash 1 + Shadow Veil 1.
2 points total. Improve the branch you use most as its next rank becomes available.
Your five natural foundations
- Small natural use: Shape a small existing shadow.
- Self-defense theme: Necrotic damage.
- Perception: Exposed shadow edges.
- Expression: Shadow silhouettes.
- Embodiment: Shadows feel textured.
These are the themes of your basic cards, not unlimited effects. Small uses are normally within touch or 5 feet; perception does not automatically reveal hidden facts. Basic self-defense uses a reaction and 1 Charge. Expression follows its range and language limits; embodiment is descriptive.
Later ultimate: Nightfall
Vampirism
CharismaTransformation: access follows the character’s story and DM ruling. This replaces the previous Aspect; it does not add a second one or grant the full monster stat block.
- Foundation Mastery: Develop vampiric signals, defense and senses.
- Crimson Bite: Make a bite attack against a blood-bearing creature.
- Nocturnal Passage: Gain climbing movement in a mist-fringed form.
Start with: Crimson Bite 1 + Nocturnal Passage 1.
2 points total. Improve the branch you use most as its next rank becomes available.
Your five natural foundations
- Small natural use: Display harmless fangs.
- Self-defense theme: Necrotic damage.
- Perception: Exposed blood.
- Expression: A visible crimson gaze.
- Embodiment: Blood scent is unusually vivid.
These are the themes of your basic cards, not unlimited effects. Small uses are normally within touch or 5 feet; perception does not automatically reveal hidden facts. Basic self-defense uses a reaction and 1 Charge. Expression follows its range and language limits; embodiment is descriptive.
Later ultimate: Crimson Refuge
Void Manipulation
Wisdom- Void Tendril: Strike or handle objects with void tendrils.
- Null Shelter: Reduce force or necrotic damage.
- Foundation Mastery: Develop awareness of gaps and empty spaces.
Start with: Void Tendril 1 + Null Shelter 1.
2 points total. Improve the branch you use most as its next rank becomes available.
Your five natural foundations
- Small natural use: Form a tiny harmless tendril.
- Self-defense theme: Interpose a fold of absence.
- Perception: Notice exposed cavities.
- Expression: Null-dark marks.
- Embodiment: Empty spaces feel tangible.
These are the themes of your basic cards, not unlimited effects. Small uses are normally within touch or 5 feet; perception does not automatically reveal hidden facts. Basic self-defense uses a reaction and 1 Charge. Expression follows its range and language limits; embodiment is descriptive.
Later ultimate: Hollow Bastion
Volatile Manipulation
Charisma- Controlled Detonation: Attack with a controlled detonation.
- Reaction Bleed: Reduce fire, thunder or explosive-impact damage.
- Foundation Mastery: Develop triggered charges and instability-related foundations.
Start with: Controlled Detonation 1 + Reaction Bleed 1.
2 points total. Improve the branch you use most as its next rank becomes available.
Your five natural foundations
- Small natural use: Produce or suppress a harmless tiny reaction.
- Self-defense theme: Bleed off impact or explosive force.
- Perception: Notice an exposed unstable reaction.
- Expression: Controlled clicks, pops, or sparks.
- Embodiment: Instability feels like pressure awaiting release.
These are the themes of your basic cards, not unlimited effects. Small uses are normally within touch or 5 feet; perception does not automatically reveal hidden facts. Basic self-defense uses a reaction and 1 Charge. Expression follows its range and language limits; embodiment is descriptive.
Later ultimate: Perfect Detonation
Whispering
Charisma- Foundation Mastery: Develop willing mental communication.
- Mental Bastion: Reduce psychic damage.
- Thought Pressure: Disrupt an opponent’s reactions.
Start with: Foundation Mastery 1 + Mental Bastion 1.
2 points total. Improve the branch you use most as its next rank becomes available.
Your five natural foundations
- Small natural use: Place a willing touch-recipient's brief thought into words.
- Self-defense theme: Brace against psychic intrusion.
- Perception: Notice a willing touched mind.
- Expression: A whispered mental word through touch.
- Embodiment: Inner speech acquires texture and direction.
These are the themes of your basic cards, not unlimited effects. Small uses are normally within touch or 5 feet; perception does not automatically reveal hidden facts. Basic self-defense uses a reaction and 1 Charge. Expression follows its range and language limits; embodiment is descriptive.
Later ultimate: Concord of Minds