JERICHA · PLAYER GUIDE · ASPECT TRIAL 0.4

Build your Aspect.
One choice at a time.

Choose one supernatural identity. Spend points on the parts you want to develop. Use Charges when a power asks for them.

This guide covers all 72 current playtest Aspects. Suggested starting builds are optional advice, not new rules.

Build a level-1 character in six steps

  1. Choose your species and class. Your Aspect is a separate character choice. It does not automatically give you another class or a monster’s complete abilities.
  2. Choose one Aspect below. These instructions assume it has awakened. A dormant Aspect does not yet grant usable powers or upgrade points.
  3. Note its ability score. Use that score’s modifier for Aspect calculations. You do not have to change your class to match it.
  4. Take the five basic foundations. These cover small natural uses, self-defense, perception, expression and how the power feels. They cost no build points. “Free to learn” does not mean every use is free: basic self-defense uses your reaction and 1 Charge.
  5. Spend your 2 starting points. Buy rank 1 in two different branches, at 1 point each. Every entry below gives a simple suggested pair. You can choose another pair or save points.
  6. Write down 3 Aspect Charges. Copy the unlocked powers onto your sheet, including their action, cost, range and effect. Charges return on a long rest.

Points build. Charges fuel.

Mastery points

Your total is 2 × character level, before crystal bonuses. Level 1 gives 2 points; each later level adds 2. Buying a rank is a build choice, not a cost you pay every time you use it.

Aspect Charges

Your maximum is character level + 2. Spend only the amount printed on a power. A zero-Charge power still uses its printed action. Spell slots and other resources do not replace Charges.

Improve any of your three branches

A “node” is simply an upgrade branch. Raise its rank to improve its listed powers or unlock additional applications. You keep its earlier applications unless a rule says otherwise.

RankNormal minimum levelCost of this upgradeTotal spent in that branch
111 point1
252 more3
393 more6
4134 more10
5175 more15

You may leave points unspent. Without crystals, all three branches can reach rank 1 before level 5, but none can reach rank 2 early. You can redistribute your points during an eight-hour long rest; this does not erase crystal investments or ultimate recovery.

A simple level-up path for any Aspect

Level 1: take your suggested two branches at rank 1. Level 2: unlock the third at rank 1 and save 1 point. Level 5: all three at rank 2 costs 9 of your 10 points. Level 9: all three at rank 3 costs all 18 points. After that, focus on your favorite branch or keep spreading your points.

This is a balanced starting path, not a required build. At level 17, ranks 5 / 4 / 3 cost 31 of 34 points. At level 20, ranks 5 / 4 / 4 plus an ultimate cost exactly 40 points.

What goes on your sheet?

Aspect attack bonus = proficiency bonus + Aspect ability modifier.
Aspect save DC = 8 + proficiency bonus + Aspect ability modifier.

Use an attack roll only when the power calls for one. For a saving-throw power, the target rolls against your DC. Other powers follow their written procedure.

Aspect powers use your normal action, bonus action and reaction. They are magical abilities, not spells. You share one concentration slot between Aspect powers and class spells. The power’s card supplies its actual limits; its name is not permission to do anything related to that theme.

Example: a level-1 Pyrokinesis character

With Charisma 16 (+3) and proficiency +2, write Aspect attack +5, save DC 13, and 3 Charges. Spend 1 point on Flame Shaping and 1 on Heat Shelter. You can attack with fire or protect against fire damage, plus use your basic foundations. Flame Shaping’s rank-1 Strike uses an action, costs 0 Charges and deals 1d8 fire damage on a hit. Heat Shelter uses a reaction and 1 Charge to reduce eligible fire damage by 1d6 + 3. These are separate options, not extra attacks added to your class turn.

Later: Void Crystals and ultimates

You can build a starting character without crystals. Count only eligible crystals recorded for your character; dust, diamonds and generic story balances are not substitutes.

Eligible Rare crystals provide 1 unit; eligible Very Rare crystals provide 3. Check the trial’s eligible crystal list with your DM.

An ultimate costs 5 mastery points. Normally it requires level 20, one branch at rank 5 and both others at rank 2 or higher. It is an exceptional power, not a daily ability: natural reuse takes one in-world year, and activation causes bodily strain. The trial also has costly prepared and emergency crystal procedures. Use the full ultimate rules before activating one.

Find your Aspect

Each entry names its three branches, explains their purpose and suggests two rank-1 purchases. All choices use the shared rules above. “Foundation Mastery” is a purchased branch that expands your natural powers; the five basic foundations are already yours when awakened.

72 Aspects

Character-building steps

Acid Generation

Wisdom
  1. Foundation Mastery: Develop acid-related signals, defense and senses.
  2. Acid Spit: Make an acid attack.
  3. Measured Corrosion: Slowly corrode an eligible unattended object.

Start with: Acid Spit 1 + Measured Corrosion 1.
2 points total. Improve the branch you use most as its next rank becomes available.

Your five natural foundations
  • Small natural use: Pit an unattended scrap harmlessly.
  • Self-defense theme: Acid damage.
  • Perception: Exposed corrosion.
  • Expression: Caustic color marks.
  • Embodiment: Own secretion feels like saliva.

These are the themes of your basic cards, not unlimited effects. Small uses are normally within touch or 5 feet; perception does not automatically reveal hidden facts. Basic self-defense uses a reaction and 1 Charge. Expression follows its range and language limits; embodiment is descriptive.

Later ultimate: Corrosive Cataclysm

Aerokinesis

Charisma
  1. Foundation Mastery: Develop wind-related signals, defense and senses.
  2. Gale Passage: Make a gust-supported leap to a landing place.
  3. Cyclone Shield: Reduce projectile damage.

Start with: Gale Passage 1 + Cyclone Shield 1.
2 points total. Improve the branch you use most as its next rank becomes available.

Your five natural foundations
  • Small natural use: Stir a tiny breeze.
  • Self-defense theme: Projectile impacts.
  • Perception: Exposed air currents.
  • Expression: Whistled wind patterns.
  • Embodiment: Air pressure feels tactile.

These are the themes of your basic cards, not unlimited effects. Small uses are normally within touch or 5 feet; perception does not automatically reveal hidden facts. Basic self-defense uses a reaction and 1 Charge. Expression follows its range and language limits; embodiment is descriptive.

Later ultimate: Worldwind

Animal Mimicry

Wisdom
  1. Foundation Mastery: Develop animal-like signals, defense and senses.
  2. Adaptive Anatomy: Gain climbing or swimming movement.
  3. Bestial Strike: Make a supernatural claw attack.

Start with: Adaptive Anatomy 1 + Bestial Strike 1.
2 points total. Improve the branch you use most as its next rank becomes available.

Your five natural foundations
  • Small natural use: Display a harmless animal feature.
  • Self-defense theme: Physical injury.
  • Perception: Nearby exposed animal movement.
  • Expression: Animal-like calls without translation.
  • Embodiment: Bestial anatomy feels natural.

These are the themes of your basic cards, not unlimited effects. Small uses are normally within touch or 5 feet; perception does not automatically reveal hidden facts. Basic self-defense uses a reaction and 1 Charge. Expression follows its range and language limits; embodiment is descriptive.

Later ultimate: Legendary Hide

Animation

Intelligence
  1. Foundation Mastery: Develop object-related signals, defense and senses.
  2. Wake Object: Animate one object using your actions.
  3. Object Guardian: Build a barrier from nearby unattended objects.

Start with: Wake Object 1 + Object Guardian 1.
2 points total. Improve the branch you use most as its next rank becomes available.

Your five natural foundations
  • Small natural use: Make a tiny unattended object twitch.
  • Self-defense theme: Object impacts.
  • Perception: Exposed moving mechanisms.
  • Expression: An object taps a code.
  • Embodiment: Inert objects feel poised to move.

These are the themes of your basic cards, not unlimited effects. Small uses are normally within touch or 5 feet; perception does not automatically reveal hidden facts. Basic self-defense uses a reaction and 1 Charge. Expression follows its range and language limits; embodiment is descriptive.

Later ultimate: Awakened Workshop

Astral Projection

Intelligence
  1. Foundation Mastery: Spectral attacks, distraction, astral awareness and projected hands.
  2. Astral Trance: Scout through one travelling viewpoint while your body remains motionless.
  3. Silver Tether: Protect creatures against psychic damage and spiritual threats.

One possible start: Foundation Mastery 1 + Astral Trance 1.
2 points total. Improve the branch you use most as its next rank becomes available.

Your five natural foundations
  • Small natural use: Project a tiny spectral hand gesture without moving objects.
  • Self-defense theme: Psychic harm.
  • Perception: Notice exposed astral projections and spiritual tethers.
  • Expression: A visible ghostly silhouette.
  • Embodiment: Body and viewpoint feel separable.

These are the themes of your basic cards, not unlimited effects. Small uses are normally within touch or 5 feet; perception does not automatically reveal hidden facts. Basic self-defense uses a reaction and 1 Charge. Expression follows its range and language limits; embodiment is descriptive.

Later ultimate: Astral Pilgrimage

Astrology

Intelligence
  1. Foundation Mastery: Develop constellation signals, defense and senses.
  2. Benefic Sign: Place a limited beneficial sign on a willing creature.
  3. Malefic Star: Attack with a stellar spark.

Start with: Benefic Sign 1 + Malefic Star 1.
2 points total. Improve the branch you use most as its next rank becomes available.

Your five natural foundations
  • Small natural use: Trace a harmless stellar glyph.
  • Self-defense theme: Psychic damage.
  • Perception: Visible stellar patterns.
  • Expression: Glowing constellation symbols.
  • Embodiment: Present possibilities feel like intersecting paths.

These are the themes of your basic cards, not unlimited effects. Small uses are normally within touch or 5 feet; perception does not automatically reveal hidden facts. Basic self-defense uses a reaction and 1 Charge. Expression follows its range and language limits; embodiment is descriptive.

Later ultimate: Grand Conjunction

Bone Manipulation

Wisdom
  1. Bone Shaping: Shape loose bone or make a bone attack.
  2. Skeletal Shelter: Reduce physical damage.
  3. Foundation Mastery: Develop bone barriers and skeletal foundations.

Start with: Bone Shaping 1 + Skeletal Shelter 1.
2 points total. Improve the branch you use most as its next rank becomes available.

Your five natural foundations
  • Small natural use: Shape loose bone or harmless nail-like growth.
  • Self-defense theme: Brace the skeleton.
  • Perception: Notice own skeletal stress.
  • Expression: Bone clicking or surface patterns.
  • Embodiment: Bone position becomes consciously perceptible.

These are the themes of your basic cards, not unlimited effects. Small uses are normally within touch or 5 feet; perception does not automatically reveal hidden facts. Basic self-defense uses a reaction and 1 Charge. Expression follows its range and language limits; embodiment is descriptive.

Later ultimate: Ivory Citadel

Breath Weapon

Strength
  1. Foundation Mastery: Develop breath-related signals, defense and senses.
  2. Focused Breath: Breathe a line of fire.
  3. Breath Shelter: Reduce fire damage.

Start with: Focused Breath 1 + Breath Shelter 1.
2 points total. Improve the branch you use most as its next rank becomes available.

Your five natural foundations
  • Small natural use: Exhale a harmless warm spark.
  • Self-defense theme: Fire damage.
  • Perception: Exposed smoke and heat.
  • Expression: Colored breath trails.
  • Embodiment: Your exhalation carries warmth.

These are the themes of your basic cards, not unlimited effects. Small uses are normally within touch or 5 feet; perception does not automatically reveal hidden facts. Basic self-defense uses a reaction and 1 Charge. Expression follows its range and language limits; embodiment is descriptive.

Later ultimate: World Scorch

Chaos Magic

Charisma
  1. Foundation Mastery: Develop chaotic signals, defense and senses.
  2. Unstable Discharge: Attack with a randomly selected elemental damage type.
  3. Surge Vessel: Reduce fire, cold, lightning or thunder damage.

Start with: Unstable Discharge 1 + Surge Vessel 1.
2 points total. Improve the branch you use most as its next rank becomes available.

Your five natural foundations
  • Small natural use: Make a harmless color glitch.
  • Self-defense theme: Force damage.
  • Perception: Exposed unstable magical displays.
  • Expression: Flickering colored symbols.
  • Embodiment: Small sensory coincidences accompany you.

These are the themes of your basic cards, not unlimited effects. Small uses are normally within touch or 5 feet; perception does not automatically reveal hidden facts. Basic self-defense uses a reaction and 1 Charge. Expression follows its range and language limits; embodiment is descriptive.

Later ultimate: Catastrophic Cascade

Chronokinesis

Intelligence
  1. Foundation Mastery: Develop timing-related signals, defense and senses.
  2. Temporal Snare: Slow a creature through temporal drag.
  3. Momentary Speed: Make a burst of movement without extra actions.

Start with: Temporal Snare 1 + Momentary Speed 1.
2 points total. Improve the branch you use most as its next rank becomes available.

Your five natural foundations
  • Small natural use: Stretch your perception of one harmless moment.
  • Self-defense theme: Observable impact.
  • Perception: Exposed rhythmic motion.
  • Expression: Precisely timed taps.
  • Embodiment: Time has a perceptible cadence.

These are the themes of your basic cards, not unlimited effects. Small uses are normally within touch or 5 feet; perception does not automatically reveal hidden facts. Basic self-defense uses a reaction and 1 Charge. Expression follows its range and language limits; embodiment is descriptive.

Later ultimate: Stillness Between Seconds

Clairvoyance

Intelligence
  1. Foundation Mastery: Develop perception-related signals, defense and senses.
  2. Clairvoyant Eye: See or hear through a placed sensor.
  3. Danger Vision: Reduce damage from an attack you can observe.

Start with: Clairvoyant Eye 1 + Danger Vision 1.
2 points total. Improve the branch you use most as its next rank becomes available.

Your five natural foundations
  • Small natural use: Picture a clearly visible detail.
  • Self-defense theme: Observable attack.
  • Perception: Exposed danger signs.
  • Expression: A visible image of something observed.
  • Embodiment: Attention frames possible sightlines.

These are the themes of your basic cards, not unlimited effects. Small uses are normally within touch or 5 feet; perception does not automatically reveal hidden facts. Basic self-defense uses a reaction and 1 Charge. Expression follows its range and language limits; embodiment is descriptive.

Later ultimate: Witness the Horizon

Corpse Physiology

Constitution

Transformation: access follows the character’s story and DM ruling. This replaces the previous Aspect; it does not add a second one or grant the full monster stat block.

  1. Foundation Mastery: Develop corpse-body signals, defense and senses.
  2. Cadaver Repair: Repair your own body.
  3. Grave Endurance: Reduce necrotic damage.

Start with: Cadaver Repair 1 + Grave Endurance 1.
2 points total. Improve the branch you use most as its next rank becomes available.

Your five natural foundations
  • Small natural use: Still your visible pulse cosmetically.
  • Self-defense theme: Necrotic damage.
  • Perception: Your exposed bodily decay.
  • Expression: Scar patterns.
  • Embodiment: Your acquired body feels cold.

These are the themes of your basic cards, not unlimited effects. Small uses are normally within touch or 5 feet; perception does not automatically reveal hidden facts. Basic self-defense uses a reaction and 1 Charge. Expression follows its range and language limits; embodiment is descriptive.

Later ultimate: Death March

Cryokinesis

Charisma
  1. Frost Shaping: Attack with frost.
  2. Foundation Mastery: Develop ice barriers and cold-related foundations.
  3. Rime Binding: Bind a target with external ice.

Start with: Frost Shaping 1 + Foundation Mastery 1.
2 points total. Improve the branch you use most as its next rank becomes available.

Your five natural foundations
  • Small natural use: Chill moisture or shape a little frost.
  • Self-defense theme: Turn cold aside.
  • Perception: Notice exposed ice and cold.
  • Expression: Frost markings.
  • Embodiment: Own frost is comfortable.

These are the themes of your basic cards, not unlimited effects. Small uses are normally within touch or 5 feet; perception does not automatically reveal hidden facts. Basic self-defense uses a reaction and 1 Charge. Expression follows its range and language limits; embodiment is descriptive.

Later ultimate: Winter Heart

Electrokinesis

Charisma
  1. Foundation Mastery: Develop electrical signals, defense and senses.
  2. Lightning Arc: Attack with lightning.
  3. Insulation: Reduce lightning damage.

Start with: Lightning Arc 1 + Insulation 1.
2 points total. Improve the branch you use most as its next rank becomes available.

Your five natural foundations
  • Small natural use: Make harmless static sparks.
  • Self-defense theme: Lightning damage.
  • Perception: Exposed electrical charge.
  • Expression: Spark patterns.
  • Embodiment: Charge prickles across your skin.

These are the themes of your basic cards, not unlimited effects. Small uses are normally within touch or 5 feet; perception does not automatically reveal hidden facts. Basic self-defense uses a reaction and 1 Charge. Expression follows its range and language limits; embodiment is descriptive.

Later ultimate: Skybreaker Bolt

Elemental Transmutation

Intelligence
  1. Foundation Mastery: Develop elemental signals, defense and senses.
  2. State Exchange: Temporarily exchange mundane water and ice.
  3. Exchange Buffer: Reduce fire or cold damage.

Start with: State Exchange 1 + Exchange Buffer 1.
2 points total. Improve the branch you use most as its next rank becomes available.

Your five natural foundations
  • Small natural use: Change the texture of a drop of water.
  • Self-defense theme: Fire or cold damage.
  • Perception: Exposed phase boundaries.
  • Expression: Steam or frost symbols.
  • Embodiment: Changes of state feel musical.

These are the themes of your basic cards, not unlimited effects. Small uses are normally within touch or 5 feet; perception does not automatically reveal hidden facts. Basic self-defense uses a reaction and 1 Charge. Expression follows its range and language limits; embodiment is descriptive.

Later ultimate: World Conversion

Emotional Manipulation

Charisma
  1. Foundation Mastery: Develop emotional awareness without reading thoughts.
  2. Steady Heart: Help an ally repeat a failed fear or charm save.
  3. Emotional Nudge: Hinder a target’s next Insight or Intimidation check.

Start with: Foundation Mastery 1 + Steady Heart 1.
2 points total. Improve the branch you use most as its next rank becomes available.

Your five natural foundations
  • Small natural use: Express an intentionally legible mood.
  • Self-defense theme: Ground against psychic harm.
  • Perception: Feel a willing touched creature's present mood.
  • Expression: Share a mood through touch.
  • Embodiment: Emotions acquire sensory qualities.

These are the themes of your basic cards, not unlimited effects. Small uses are normally within touch or 5 feet; perception does not automatically reveal hidden facts. Basic self-defense uses a reaction and 1 Charge. Expression follows its range and language limits; embodiment is descriptive.

Later ultimate: Heart's Refuge

Energy Blasts

Intelligence
  1. Foundation Mastery: Develop energy signals, defense and senses.
  2. Energy Bolt: Make a focused energy attack.
  3. Wide Burst: Create a small force-damage burst.

Start with: Energy Bolt 1 + Wide Burst 1.
2 points total. Improve the branch you use most as its next rank becomes available.

Your five natural foundations
  • Small natural use: Emit a harmless force mote.
  • Self-defense theme: Force damage.
  • Perception: Exposed energy discharges.
  • Expression: Luminous beam patterns.
  • Embodiment: Energy gathers as pressure in your palms.

These are the themes of your basic cards, not unlimited effects. Small uses are normally within touch or 5 feet; perception does not automatically reveal hidden facts. Basic self-defense uses a reaction and 1 Charge. Expression follows its range and language limits; embodiment is descriptive.

Later ultimate: Energy Dominion

Energy Charging

Intelligence
  1. Foundation Mastery: Develop charged-object signals, defense and senses.
  2. Charged Object: Prepare an object that a holder can discharge.
  3. Safe Discharge: Reduce force damage.

Start with: Charged Object 1 + Safe Discharge 1.
2 points total. Improve the branch you use most as its next rank becomes available.

Your five natural foundations
  • Small natural use: Make a held object glow harmlessly.
  • Self-defense theme: Force damage.
  • Perception: Your exposed charged object.
  • Expression: Pulsing marks on an object.
  • Embodiment: Stored energy feels warm.

These are the themes of your basic cards, not unlimited effects. Small uses are normally within touch or 5 feet; perception does not automatically reveal hidden facts. Basic self-defense uses a reaction and 1 Charge. Expression follows its range and language limits; embodiment is descriptive.

Later ultimate: Perfect Imbuement

Flight

Dexterity
  1. Foundation Mastery: Develop aerial signals, defense and senses.
  2. Controlled Flight: Gain limited, concentration-based flight.
  3. Aerial Rescue: Carry a willing creature to a landing place.

Start with: Controlled Flight 1 + Aerial Rescue 1.
2 points total. Improve the branch you use most as its next rank becomes available.

Your five natural foundations
  • Small natural use: Lift a held feather.
  • Self-defense theme: Falling damage.
  • Perception: Exposed air currents.
  • Expression: A hovering light trace.
  • Embodiment: Upward motion feels natural.

These are the themes of your basic cards, not unlimited effects. Small uses are normally within touch or 5 feet; perception does not automatically reveal hidden facts. Basic self-defense uses a reaction and 1 Charge. Expression follows its range and language limits; embodiment is descriptive.

Later ultimate: Mass Flight

Force Field

Intelligence
  1. Foundation Mastery: Develop force-field signals, defense and senses.
  2. Force Panel: Create a breakable force barrier.
  3. Impact Screen: Reduce physical damage.

Start with: Force Panel 1 + Impact Screen 1.
2 points total. Improve the branch you use most as its next rank becomes available.

Your five natural foundations
  • Small natural use: Make a tiny tangible force patch.
  • Self-defense theme: Physical impact.
  • Perception: Pressure on your exposed barriers.
  • Expression: Glowing barrier marks.
  • Embodiment: Boundaries feel solid.

These are the themes of your basic cards, not unlimited effects. Small uses are normally within touch or 5 feet; perception does not automatically reveal hidden facts. Basic self-defense uses a reaction and 1 Charge. Expression follows its range and language limits; embodiment is descriptive.

Later ultimate: Sovereign Aegis

Force Projection

Intelligence
  1. Foundation Mastery: Develop projected signals, defense and senses.
  2. Projected Strike: Make a projected attack.
  3. Force Platform: Create a stationary platform with a limited load.

Start with: Projected Strike 1 + Force Platform 1.
2 points total. Improve the branch you use most as its next rank becomes available.

Your five natural foundations
  • Small natural use: Form a harmless force utensil.
  • Self-defense theme: Force damage.
  • Perception: Exposed pressure against your projections.
  • Expression: Luminous outlines.
  • Embodiment: Projected shapes feel like fingertips.

These are the themes of your basic cards, not unlimited effects. Small uses are normally within touch or 5 feet; perception does not automatically reveal hidden facts. Basic self-defense uses a reaction and 1 Charge. Expression follows its range and language limits; embodiment is descriptive.

Later ultimate: Architect of Force

Form Duplication

Intelligence
  1. Foundation Mastery: Develop duplicate-related signals, defense and senses.
  2. Echo Body: Create one double controlled through your actions.
  3. Coordinated Substitution: Swap places with your active visible double.

Start with: Echo Body 1 + Coordinated Substitution 1.
2 points total. Improve the branch you use most as its next rank becomes available.

Your five natural foundations
  • Small natural use: Show a harmless translucent double gesture.
  • Self-defense theme: Observable impact.
  • Perception: Your exposed double.
  • Expression: Your double mouths a visible message.
  • Embodiment: Your outline can feel plural.

These are the themes of your basic cards, not unlimited effects. Small uses are normally within touch or 5 feet; perception does not automatically reveal hidden facts. Basic self-defense uses a reaction and 1 Charge. Expression follows its range and language limits; embodiment is descriptive.

Later ultimate: Many Places

Geokinesis

Wisdom
  1. Stone Shaping: Shape loose stone.
  2. Stone Shelter: Build stone barriers.
  3. Foundation Mastery: Develop stone-connected sensing.

Start with: Stone Shaping 1 + Stone Shelter 1.
2 points total. Improve the branch you use most as its next rank becomes available.

Your five natural foundations
  • Small natural use: Move or texture loose stone.
  • Self-defense theme: Interpose stone grit.
  • Perception: Feel exposed stone fractures.
  • Expression: Stone tapping or markings.
  • Embodiment: Contact with stone provides unusual spatial awareness.

These are the themes of your basic cards, not unlimited effects. Small uses are normally within touch or 5 feet; perception does not automatically reveal hidden facts. Basic self-defense uses a reaction and 1 Charge. Expression follows its range and language limits; embodiment is descriptive.

Later ultimate: Raise the Rampart

Ghost Physiology

Charisma

Transformation: access follows the character’s story and DM ruling. This replaces the previous Aspect; it does not add a second one or grant the full monster stat block.

  1. Foundation Mastery: Develop haunting signals, defense and senses.
  2. Cold Touch: Make a spectral melee touch attack.
  3. Haunt Passage: Pass through limited eligible material.

Start with: Cold Touch 1 + Haunt Passage 1.
2 points total. Improve the branch you use most as its next rank becomes available.

Your five natural foundations
  • Small natural use: Make a harmless spectral flicker.
  • Self-defense theme: Necrotic damage.
  • Perception: Your exposed spectral outline.
  • Expression: Visible haunt symbols.
  • Embodiment: Your body feels tenuous.

These are the themes of your basic cards, not unlimited effects. Small uses are normally within touch or 5 feet; perception does not automatically reveal hidden facts. Basic self-defense uses a reaction and 1 Charge. Expression follows its range and language limits; embodiment is descriptive.

Later ultimate: Haunted Audience

Healing

Wisdom
  1. Life Mending: Restore a living creature’s HP.
  2. Vital Shelter: Reduce physical injury.
  3. Foundation Mastery: Develop treatments and your natural life-related abilities.

Start with: Life Mending 1 + Vital Shelter 1.
2 points total. Improve the branch you use most as its next rank becomes available.

Your five natural foundations
  • Small natural use: Stabilize a touched dying creature.
  • Self-defense theme: Cushion bodily injury.
  • Perception: Notice obvious distress by touch.
  • Expression: A reassuring pulse through touch.
  • Embodiment: Living tissue feels responsive.

These are the themes of your basic cards, not unlimited effects. Small uses are normally within touch or 5 feet; perception does not automatically reveal hidden facts. Basic self-defense uses a reaction and 1 Charge. Expression follows its range and language limits; embodiment is descriptive.

Later ultimate: Life Renewed

Hexcraft

Intelligence
  1. Foundation Mastery: Develop curse-related signals, defense and senses.
  2. Doom Brand: Hinder movement with a temporary curse.
  3. Curse Ward: Reduce necrotic damage.

Start with: Doom Brand 1 + Curse Ward 1.
2 points total. Improve the branch you use most as its next rank becomes available.

Your five natural foundations
  • Small natural use: Mark a tiny harmless hex.
  • Self-defense theme: Necrotic damage.
  • Perception: Your exposed curse marks.
  • Expression: Ominous glyphs.
  • Embodiment: Own hexes feel like threads.

These are the themes of your basic cards, not unlimited effects. Small uses are normally within touch or 5 feet; perception does not automatically reveal hidden facts. Basic self-defense uses a reaction and 1 Charge. Expression follows its range and language limits; embodiment is descriptive.

Later ultimate: Mass Hex

Hydrokinesis

Charisma
  1. Foundation Mastery: Develop water-related signals, defense and senses.
  2. Water Flow: Move exposed existing water.
  3. Buoyant Rescue: Move a willing creature through existing water.

Start with: Water Flow 1 + Buoyant Rescue 1.
2 points total. Improve the branch you use most as its next rank becomes available.

Your five natural foundations
  • Small natural use: Move a spoonful of exposed water.
  • Self-defense theme: Physical impact from water.
  • Perception: Exposed water flow.
  • Expression: Rippling water symbols.
  • Embodiment: Water feels responsive.

These are the themes of your basic cards, not unlimited effects. Small uses are normally within touch or 5 feet; perception does not automatically reveal hidden facts. Basic self-defense uses a reaction and 1 Charge. Expression follows its range and language limits; embodiment is descriptive.

Later ultimate: Waterway

Illusioncraft

Intelligence
  1. Foundation Mastery: Develop illusion-related signals, defense and senses.
  2. Staged Image: Create and animate a silent intangible image.
  3. Veiled Outline: Help a willing creature attempt to hide.

Start with: Staged Image 1 + Veiled Outline 1.
2 points total. Improve the branch you use most as its next rank becomes available.

Your five natural foundations
  • Small natural use: Create a tiny static harmless image.
  • Self-defense theme: Psychic damage.
  • Perception: Your exposed illusory edges.
  • Expression: Visible false symbols.
  • Embodiment: Your appearance feels layered.

These are the themes of your basic cards, not unlimited effects. Small uses are normally within touch or 5 feet; perception does not automatically reveal hidden facts. Basic self-defense uses a reaction and 1 Charge. Expression follows its range and language limits; embodiment is descriptive.

Later ultimate: Grand Stage

Kinetic Absorption

Strength
  1. Foundation Mastery: Develop impact-related signals, defense and senses.
  2. Impact Sponge: Reduce bludgeoning damage.
  3. Controlled Rebound: Make a momentum-based attack.

Start with: Impact Sponge 1 + Controlled Rebound 1.
2 points total. Improve the branch you use most as its next rank becomes available.

Your five natural foundations
  • Small natural use: Still a harmless tiny vibration.
  • Self-defense theme: Bludgeoning damage.
  • Perception: Exposed moving loads.
  • Expression: Rhythmic impact taps.
  • Embodiment: Motion feels like stored tension.

These are the themes of your basic cards, not unlimited effects. Small uses are normally within touch or 5 feet; perception does not automatically reveal hidden facts. Basic self-defense uses a reaction and 1 Charge. Expression follows its range and language limits; embodiment is descriptive.

Later ultimate: Perfect Redirection

Law Magic

Wisdom
  1. Foundation Mastery: Develop sigils, defense and senses.
  2. Consented Terms: Record a voluntary agreement with a defined crossing signal.
  3. Gate Seal: Create a breakable boundary panel.

Start with: Consented Terms 1 + Gate Seal 1.
2 points total. Improve the branch you use most as its next rank becomes available.

Your five natural foundations
  • Small natural use: Trace a harmless boundary glyph.
  • Self-defense theme: Force damage.
  • Perception: Your exposed boundary marks.
  • Expression: Legible sigils.
  • Embodiment: Promises feel patterned without proving truth.

These are the themes of your basic cards, not unlimited effects. Small uses are normally within touch or 5 feet; perception does not automatically reveal hidden facts. Basic self-defense uses a reaction and 1 Charge. Expression follows its range and language limits; embodiment is descriptive.

Later ultimate: World Injunction

Lichdom

Intelligence

Transformation: access follows the character’s story and DM ruling. This replaces the previous Aspect; it does not add a second one or grant the full monster stat block.

  1. Foundation Mastery: Develop lich-like signals, defense and senses.
  2. Necrotic Formula: Make a necrotic attack.
  3. Vessel Link: Create a limited link with an object anchor.

Start with: Necrotic Formula 1 + Vessel Link 1.
2 points total. Improve the branch you use most as its next rank becomes available.

Your five natural foundations
  • Small natural use: Trace a harmless bone glyph.
  • Self-defense theme: Necrotic damage.
  • Perception: Your exposed chosen anchor.
  • Expression: Cold script marks.
  • Embodiment: Memory feels fixed in a vessel.

These are the themes of your basic cards, not unlimited effects. Small uses are normally within touch or 5 feet; perception does not automatically reveal hidden facts. Basic self-defense uses a reaction and 1 Charge. Expression follows its range and language limits; embodiment is descriptive.

Later ultimate: Negative Energy Thesis

Magnetic Manipulation

Intelligence
  1. Magnetic Grip: Move or bind with ferrous metal.
  2. Repulsion Screen: Deflect metal impacts.
  3. Foundation Mastery: Develop metal sensing and signals.

Start with: Magnetic Grip 1 + Repulsion Screen 1.
2 points total. Improve the branch you use most as its next rank becomes available.

Your five natural foundations
  • Small natural use: Attract or orient a small ferrous object.
  • Self-defense theme: Deflect metal impact.
  • Perception: Feel nearby exposed ferrous material.
  • Expression: Tap or vibrate metal.
  • Embodiment: Magnetic fields create bodily orientation cues.

These are the themes of your basic cards, not unlimited effects. Small uses are normally within touch or 5 feet; perception does not automatically reveal hidden facts. Basic self-defense uses a reaction and 1 Charge. Expression follows its range and language limits; embodiment is descriptive.

Later ultimate: Magnetic Dominion

Maskweaving

Intelligence
  1. Foundation Mastery: Develop mask signals, defense and senses.
  2. Empowered Loan: Lend one permitted power through an empowered mask.
  3. Porcelain Shelter: Reduce psychic damage for a mask-wearing creature.

Start with: Empowered Loan 1 + Porcelain Shelter 1.
2 points total. Improve the branch you use most as its next rank becomes available.

Your five natural foundations
  • Small natural use: Shape a harmless mask motif.
  • Self-defense theme: Psychic damage.
  • Perception: Your exposed empowered mask.
  • Expression: Changing mask expressions.
  • Embodiment: A mask feels like an extension of your face.

These are the themes of your basic cards, not unlimited effects. Small uses are normally within touch or 5 feet; perception does not automatically reveal hidden facts. Basic self-defense uses a reaction and 1 Charge. Expression follows its range and language limits; embodiment is descriptive.

Later ultimate: Crowned Masquerade

Matter Ingestion

Strength
  1. Foundation Mastery: Develop ingestion-related signals, defense and senses.
  2. Deliberate Consumption: Consume limited eligible mundane material.
  3. Iron Stomach: Reduce acid or poison damage.

Start with: Deliberate Consumption 1 + Iron Stomach 1.
2 points total. Improve the branch you use most as its next rank becomes available.

Your five natural foundations
  • Small natural use: Taste a tiny safe mundane material.
  • Self-defense theme: Poison damage.
  • Perception: Exposed material texture.
  • Expression: Colored tooth markings.
  • Embodiment: Nonliving matter has distinctive flavors.

These are the themes of your basic cards, not unlimited effects. Small uses are normally within touch or 5 feet; perception does not automatically reveal hidden facts. Basic self-defense uses a reaction and 1 Charge. Expression follows its range and language limits; embodiment is descriptive.

Later ultimate: Consume the Barrier

Metapower

Intelligence
  1. Foundation Mastery: Develop power-related signals, defense and senses.
  2. Power Reading: Notice observable supernatural emissions.
  3. Bounded Echo: Echo an observed eligible elemental Aspect strike.

Start with: Power Reading 1 + Bounded Echo 1.
2 points total. Improve the branch you use most as its next rank becomes available.

Your five natural foundations
  • Small natural use: Trace a harmless power afterimage.
  • Self-defense theme: Force damage.
  • Perception: Exposed supernatural emissions.
  • Expression: A luminous echo.
  • Embodiment: Active powers feel resonant.

These are the themes of your basic cards, not unlimited effects. Small uses are normally within touch or 5 feet; perception does not automatically reveal hidden facts. Basic self-defense uses a reaction and 1 Charge. Expression follows its range and language limits; embodiment is descriptive.

Later ultimate: Power Concord

Mimicry

Intelligence
  1. Foundation Mastery: Develop imitation-related signals, defense and senses.
  2. Vocal Echo: Reproduce a voice you have studied.
  3. Pattern Imitation: Help imitate observed movement or performance.

Start with: Vocal Echo 1 + Pattern Imitation 1.
2 points total. Improve the branch you use most as its next rank becomes available.

Your five natural foundations
  • Small natural use: Reproduce a heard harmless sound.
  • Self-defense theme: Observable impact.
  • Perception: Exposed repeated gestures.
  • Expression: An imitated voice without translation.
  • Embodiment: Observed motions linger in your muscles.

These are the themes of your basic cards, not unlimited effects. Small uses are normally within touch or 5 feet; perception does not automatically reveal hidden facts. Basic self-defense uses a reaction and 1 Charge. Expression follows its range and language limits; embodiment is descriptive.

Later ultimate: Perfect Performance

Morphic Body

Strength
  1. Foundation Mastery: Develop elastic-body signals, defense and senses.
  2. Elastic Reach: Extend a limb to handle unattended objects.
  3. Soft Body: Reduce physical damage.

Start with: Elastic Reach 1 + Soft Body 1.
2 points total. Improve the branch you use most as its next rank becomes available.

Your five natural foundations
  • Small natural use: Stretch a fingertip harmlessly.
  • Self-defense theme: Physical impact.
  • Perception: Your own body contours.
  • Expression: Elastic facial signals.
  • Embodiment: Your body feels pliable.

These are the themes of your basic cards, not unlimited effects. Small uses are normally within touch or 5 feet; perception does not automatically reveal hidden facts. Basic self-defense uses a reaction and 1 Charge. Expression follows its range and language limits; embodiment is descriptive.

Later ultimate: Living Bridge

Mummy’s Curse

Wisdom

Transformation: access follows the character’s story and DM ruling. This replaces the previous Aspect; it does not add a second one or grant the full monster stat block.

  1. Foundation Mastery: Develop dust signals, defense and senses.
  2. Trespass Mark: Hinder movement with a temporary curse.
  3. Sacred Tomb Ward: Reduce necrotic damage.

Start with: Trespass Mark 1 + Sacred Tomb Ward 1.
2 points total. Improve the branch you use most as its next rank becomes available.

Your five natural foundations
  • Small natural use: Preserve a scrap of dead material.
  • Self-defense theme: Necrotic damage.
  • Perception: Exposed disturbance of your markings.
  • Expression: Dust glyphs.
  • Embodiment: Stillness feels protective.

These are the themes of your basic cards, not unlimited effects. Small uses are normally within touch or 5 feet; perception does not automatically reveal hidden facts. Basic self-defense uses a reaction and 1 Charge. Expression follows its range and language limits; embodiment is descriptive.

Later ultimate: Ancient Burial Rite

Necrobotany

Wisdom
  1. Foundation Mastery: Develop dead-plant signals, defense and senses.
  2. Dead Flora: Shape existing dead plant matter.
  3. Funerary Garden: Build a barrier from dead vegetation.

Start with: Dead Flora 1 + Funerary Garden 1.
2 points total. Improve the branch you use most as its next rank becomes available.

Your five natural foundations
  • Small natural use: Curl a dead leaf.
  • Self-defense theme: Necrotic damage.
  • Perception: Exposed decay in plants.
  • Expression: Dead-petal arrangements.
  • Embodiment: Withered vegetation feels alive to touch.

These are the themes of your basic cards, not unlimited effects. Small uses are normally within touch or 5 feet; perception does not automatically reveal hidden facts. Basic self-defense uses a reaction and 1 Charge. Expression follows its range and language limits; embodiment is descriptive.

Later ultimate: Grove of Remembrance

Necromancy

Wisdom
  1. Death Touch: Deliver a necrotic touch.
  2. Grave Ward: Reduce necrotic damage.
  3. Foundation Mastery: Develop corpse animation and your death-related foundations.

Start with: Death Touch 1 + Grave Ward 1.
2 points total. Improve the branch you use most as its next rank becomes available.

Your five natural foundations
  • Small natural use: Preserve a small piece of dead tissue.
  • Self-defense theme: Resist necrotic harm.
  • Perception: Distinguish touched living from dead tissue.
  • Expression: Momentary markings on remains.
  • Embodiment: Death has a recognizable sensory presence.

These are the themes of your basic cards, not unlimited effects. Small uses are normally within touch or 5 feet; perception does not automatically reveal hidden facts. Basic self-defense uses a reaction and 1 Charge. Expression follows its range and language limits; embodiment is descriptive.

Later ultimate: Last Witness

Nightmare

Intelligence
  1. Foundation Mastery: Develop willing dream communication.
  2. Waking Anchor: Reduce psychic damage.
  3. Dread Image: Frighten a target with a dread image.

Start with: Foundation Mastery 1 + Waking Anchor 1.
2 points total. Improve the branch you use most as its next rank becomes available.

Your five natural foundations
  • Small natural use: Recall and shape own dream imagery.
  • Self-defense theme: Ground against psychic harm.
  • Perception: Recognize sleep by touch.
  • Expression: Share one image with a willing sleeping touch-recipient.
  • Embodiment: Dreams become unusually vivid and navigable.

These are the themes of your basic cards, not unlimited effects. Small uses are normally within touch or 5 feet; perception does not automatically reveal hidden facts. Basic self-defense uses a reaction and 1 Charge. Expression follows its range and language limits; embodiment is descriptive.

Later ultimate: Shared Dream

Phasing

Intelligence
  1. Foundation Mastery: Develop phase-related signals, defense and senses.
  2. Wall Slip: Cross a limited thickness of eligible material.
  3. Phase Flicker: Reduce damage from an observable attack.

Start with: Wall Slip 1 + Phase Flicker 1.
2 points total. Improve the branch you use most as its next rank becomes available.

Your five natural foundations
  • Small natural use: Flicker a held trinket within your closed hand.
  • Self-defense theme: Observable impact.
  • Perception: Exposed material boundaries.
  • Expression: Translucent flashes.
  • Embodiment: Solid surfaces feel layered.

These are the themes of your basic cards, not unlimited effects. Small uses are normally within touch or 5 feet; perception does not automatically reveal hidden facts. Basic self-defense uses a reaction and 1 Charge. Expression follows its range and language limits; embodiment is descriptive.

Later ultimate: Ghostwalk Rescue

Photokinesis

Charisma
  1. Foundation Mastery: Develop light signals, defense and senses.
  2. Radiant Beam: Make a radiant attack.
  3. Refraction Screen: Create lightly obscuring shifting light.

Start with: Radiant Beam 1 + Refraction Screen 1.
2 points total. Improve the branch you use most as its next rank becomes available.

Your five natural foundations
  • Small natural use: Make a harmless spark of light.
  • Self-defense theme: Radiant damage.
  • Perception: Exposed light sources.
  • Expression: Colored light symbols.
  • Embodiment: Light feels directional on your skin.

These are the themes of your basic cards, not unlimited effects. Small uses are normally within touch or 5 feet; perception does not automatically reveal hidden facts. Basic self-defense uses a reaction and 1 Charge. Expression follows its range and language limits; embodiment is descriptive.

Later ultimate: Sovereign Spectrum

Phytomancy

Wisdom
  1. Foundation Mastery: Develop control of existing living plants.
  2. Briar Shelter: Build barriers from vegetation.
  3. Root Binding: Bind targets with existing roots and plants.

Start with: Foundation Mastery 1 + Briar Shelter 1.
2 points total. Improve the branch you use most as its next rank becomes available.

Your five natural foundations
  • Small natural use: Bend a small living stem harmlessly.
  • Self-defense theme: Interpose nearby foliage.
  • Perception: Notice a touched plant's distress.
  • Expression: Leaf and flower positioning.
  • Embodiment: Plant growth has perceptible rhythms.

These are the themes of your basic cards, not unlimited effects. Small uses are normally within touch or 5 feet; perception does not automatically reveal hidden facts. Basic self-defense uses a reaction and 1 Charge. Expression follows its range and language limits; embodiment is descriptive.

Later ultimate: Sanctuary Grove

Poison Secretion

Wisdom
  1. Foundation Mastery: Develop venom-related signals, defense and senses.
  2. Poison Needle: Make a poison attack.
  3. Tailored Dose: Briefly impose the poisoned condition on a failed save.

Start with: Poison Needle 1 + Tailored Dose 1.
2 points total. Improve the branch you use most as its next rank becomes available.

Your five natural foundations
  • Small natural use: Color a harmless drop of secretion.
  • Self-defense theme: Poison damage.
  • Perception: Exposed toxins you produced.
  • Expression: Colored venom marks.
  • Embodiment: Your own secretion feels familiar.

These are the themes of your basic cards, not unlimited effects. Small uses are normally within touch or 5 feet; perception does not automatically reveal hidden facts. Basic self-defense uses a reaction and 1 Charge. Expression follows its range and language limits; embodiment is descriptive.

Later ultimate: Venom Bloom

Probability Manipulation

Intelligence
  1. Foundation Mastery: Develop chance-related signals, defense and senses.
  2. Lucky Nudge: Help an ability check before its outcome is known.
  3. Narrow Escape: Reduce damage from an observable attack.

Start with: Lucky Nudge 1 + Narrow Escape 1.
2 points total. Improve the branch you use most as its next rank becomes available.

Your five natural foundations
  • Small natural use: Tip a harmless decorative spinner.
  • Self-defense theme: Observable impact.
  • Perception: Visible patterns of chance.
  • Expression: Coincidental visible patterns.
  • Embodiment: Uncertainty feels tangible.

These are the themes of your basic cards, not unlimited effects. Small uses are normally within touch or 5 feet; perception does not automatically reveal hidden facts. Basic self-defense uses a reaction and 1 Charge. Expression follows its range and language limits; embodiment is descriptive.

Later ultimate: Miracle Route

Pyrokinesis

Charisma
  1. Flame Shaping: Shape and attack with fire.
  2. Heat Shelter: Reduce fire damage.
  3. Foundation Mastery: Develop flame signals, heat sensing and a fiery form.

Start with: Flame Shaping 1 + Heat Shelter 1.
2 points total. Improve the branch you use most as its next rank becomes available.

Your five natural foundations
  • Small natural use: Kindle or shape a candle flame.
  • Self-defense theme: Turn heat aside.
  • Perception: Notice exposed heat sources.
  • Expression: Flame signals.
  • Embodiment: Own harmless flame feels like an extension of the body.

These are the themes of your basic cards, not unlimited effects. Small uses are normally within touch or 5 feet; perception does not automatically reveal hidden facts. Basic self-defense uses a reaction and 1 Charge. Expression follows its range and language limits; embodiment is descriptive.

Later ultimate: Solar Heart

Reality Warping

Intelligence
  1. Foundation Mastery: Develop impossible-looking signals, defense and senses.
  2. Local Exception: Create a bounded visual distortion.
  3. Impossible Partition: Create a breakable, impossible-looking partition.

Start with: Local Exception 1 + Impossible Partition 1.
2 points total. Improve the branch you use most as its next rank becomes available.

Your five natural foundations
  • Small natural use: Make a tiny harmless impossible shape.
  • Self-defense theme: Force damage.
  • Perception: Exposed boundaries of your distortions.
  • Expression: Shifting geometric symbols.
  • Embodiment: Local geometry feels pliable.

These are the themes of your basic cards, not unlimited effects. Small uses are normally within touch or 5 feet; perception does not automatically reveal hidden facts. Basic self-defense uses a reaction and 1 Charge. Expression follows its range and language limits; embodiment is descriptive.

Later ultimate: Edit the Stage

Regeneration

Wisdom
  1. Rapid Repair: Heal yourself.
  2. Adaptive Tissue: Reduce physical injury to yourself.
  3. Foundation Mastery: Develop bodily recovery and reconstruction.

Start with: Rapid Repair 1 + Adaptive Tissue 1.
2 points total. Improve the branch you use most as its next rank becomes available.

Your five natural foundations
  • Small natural use: Close superficial, non-HP scrapes.
  • Self-defense theme: Brace damaged tissue.
  • Perception: Notice own injuries.
  • Expression: Voluntary skin flushing or scar patterns.
  • Embodiment: Healing produces distinctive warmth and sensation.

These are the themes of your basic cards, not unlimited effects. Small uses are normally within touch or 5 feet; perception does not automatically reveal hidden facts. Basic self-defense uses a reaction and 1 Charge. Expression follows its range and language limits; embodiment is descriptive.

Later ultimate: Reconstitution

Resilience

Strength
  1. Foundation Mastery: Develop bodily signals, defense and senses.
  2. Damage Sponge: Reduce physical damage.
  3. Shake It Off: Repeat an existing fear or poison save with a bonus.

Start with: Damage Sponge 1 + Shake It Off 1.
2 points total. Improve the branch you use most as its next rank becomes available.

Your five natural foundations
  • Small natural use: Brace a harmless small load.
  • Self-defense theme: Physical injury.
  • Perception: Your own bodily stress.
  • Expression: Controlled stance and skin signals.
  • Embodiment: Strain is distinctly perceptible.

These are the themes of your basic cards, not unlimited effects. Small uses are normally within touch or 5 feet; perception does not automatically reveal hidden facts. Basic self-defense uses a reaction and 1 Charge. Expression follows its range and language limits; embodiment is descriptive.

Later ultimate: Unbroken Stand

Sanguinomancy

Wisdom
  1. Blood Thread: Attack blood-bearing creatures.
  2. Clotting Hand: Mend living blood-bearing creatures.
  3. Foundation Mastery: Develop blood sensing and signals.

Start with: Blood Thread 1 + Clotting Hand 1.
2 points total. Improve the branch you use most as its next rank becomes available.

Your five natural foundations
  • Small natural use: Move exposed blood.
  • Self-defense theme: Support clotting after injury.
  • Perception: Recognize exposed blood.
  • Expression: Blood marks or a willing touch-pulse.
  • Embodiment: Own circulation is consciously perceptible.

These are the themes of your basic cards, not unlimited effects. Small uses are normally within touch or 5 feet; perception does not automatically reveal hidden facts. Basic self-defense uses a reaction and 1 Charge. Expression follows its range and language limits; embodiment is descriptive.

Later ultimate: Crimson Covenant

Shapeshifting

Strength
  1. Foundation Mastery: Develop changes to your appearance and proportions.
  2. Adaptive Hide: Reduce physical damage.
  3. Adaptive Locomotion: Gain an unlocked movement adaptation.

Start with: Foundation Mastery 1 + Adaptive Hide 1.
2 points total. Improve the branch you use most as its next rank becomes available.

Your five natural foundations
  • Small natural use: Alter one cosmetic feature.
  • Self-defense theme: Soften or brace the point of impact.
  • Perception: Feel own body's geometry.
  • Expression: Deliberate facial or skin signals.
  • Embodiment: Appearance becomes consciously adjustable.

These are the themes of your basic cards, not unlimited effects. Small uses are normally within touch or 5 feet; perception does not automatically reveal hidden facts. Basic self-defense uses a reaction and 1 Charge. Expression follows its range and language limits; embodiment is descriptive.

Later ultimate: Perfect Adaptation

Sonokinesis

Charisma
  1. Resonant Strike: Attack with thunderous sound.
  2. Damping Field: Reduce thunder or projectile-impact damage.
  3. Foundation Mastery: Develop directed sound and vibration sensing.

Start with: Resonant Strike 1 + Damping Field 1.
2 points total. Improve the branch you use most as its next rank becomes available.

Your five natural foundations
  • Small natural use: Shape a small sound.
  • Self-defense theme: Dampen thunder or impact.
  • Perception: Notice nearby vibration.
  • Expression: Precisely directed audible tones.
  • Embodiment: Sound feels spatial and tactile.

These are the themes of your basic cards, not unlimited effects. Small uses are normally within touch or 5 feet; perception does not automatically reveal hidden facts. Basic self-defense uses a reaction and 1 Charge. Expression follows its range and language limits; embodiment is descriptive.

Later ultimate: Worldchord

Summoning

Intelligence
  1. Foundation Mastery: Develop spirit signals, defense and senses.
  2. Bound Spirit: Summon one spirit controlled through your actions.
  3. Tether Shelter: Reduce force damage to yourself or your spirit.

Start with: Bound Spirit 1 + Tether Shelter 1.
2 points total. Improve the branch you use most as its next rank becomes available.

Your five natural foundations
  • Small natural use: Manifest a harmless tiny spectral mote.
  • Self-defense theme: Force damage.
  • Perception: Your exposed summoned tether.
  • Expression: A spectral companion repeats a visible symbol.
  • Embodiment: Otherworldly presence feels near.

These are the themes of your basic cards, not unlimited effects. Small uses are normally within touch or 5 feet; perception does not automatically reveal hidden facts. Basic self-defense uses a reaction and 1 Charge. Expression follows its range and language limits; embodiment is descriptive.

Later ultimate: Summon Caravan

Supernatural Agility

Dexterity
  1. Foundation Mastery: Develop balance-related signals, defense and senses.
  2. Impossible Footwork: Move along legal surfaces and narrow ledges.
  3. Acrobatic Precision: Help balance or contortion checks.

Start with: Impossible Footwork 1 + Acrobatic Precision 1.
2 points total. Improve the branch you use most as its next rank becomes available.

Your five natural foundations
  • Small natural use: Balance a small held object precisely.
  • Self-defense theme: Observable impact.
  • Perception: Nearby exposed footing.
  • Expression: Precise balancing gestures.
  • Embodiment: Balance feels instinctive.

These are the themes of your basic cards, not unlimited effects. Small uses are normally within touch or 5 feet; perception does not automatically reveal hidden facts. Basic self-defense uses a reaction and 1 Charge. Expression follows its range and language limits; embodiment is descriptive.

Later ultimate: Lightning Passage

Supernatural Intelligence

Intelligence
  1. Predictive Model: Help analyze evidence and mechanisms.
  2. Calculated Defense: Reduce damage from an observable attack.
  3. Foundation Mastery: Develop parallel analysis of available evidence.

Start with: Predictive Model 1 + Calculated Defense 1.
2 points total. Improve the branch you use most as its next rank becomes available.

Your five natural foundations
  • Small natural use: Organize a small set of observed information.
  • Self-defense theme: Anticipate an observable impact.
  • Perception: Notice visible patterns.
  • Expression: Encode an ordinary message.
  • Embodiment: Recall and analysis feel structured; no automatic knowledge.

These are the themes of your basic cards, not unlimited effects. Small uses are normally within touch or 5 feet; perception does not automatically reveal hidden facts. Basic self-defense uses a reaction and 1 Charge. Expression follows its range and language limits; embodiment is descriptive.

Later ultimate: Grand Synthesis

Supernatural Senses

Wisdom
  1. Foundation Mastery: Develop focused perception.
  2. Threat Reading: Reduce damage from an observable attack.
  3. Shared Perception: Share chosen sensory information with willing creatures.

Start with: Foundation Mastery 1 + Threat Reading 1.
2 points total. Improve the branch you use most as its next rank becomes available.

Your five natural foundations
  • Small natural use: Focus on one ordinary sensory detail.
  • Self-defense theme: Anticipate an observable impact.
  • Perception: Deliberately distinguish sensory channels.
  • Expression: Describe or reproduce a simple perceived rhythm.
  • Embodiment: Sensory attention becomes consciously adjustable.

These are the themes of your basic cards, not unlimited effects. Small uses are normally within touch or 5 feet; perception does not automatically reveal hidden facts. Basic self-defense uses a reaction and 1 Charge. Expression follows its range and language limits; embodiment is descriptive.

Later ultimate: Perfect Witness

Supernatural Speed

Dexterity
  1. Burst Movement: Make a burst of movement.
  2. Reflex Shelter: Reduce damage from an observable attack.
  3. Foundation Mastery: Develop fast object handling and Dexterity tool assistance.

Start with: Burst Movement 1 + Reflex Shelter 1.
2 points total. Improve the branch you use most as its next rank becomes available.

Your five natural foundations
  • Small natural use: Perform a harmless small motion rapidly.
  • Self-defense theme: Slip with an impact.
  • Perception: Notice nearby motion.
  • Expression: Rapid taps or gestures.
  • Embodiment: Attention experiences brief stretches of subjective time.

These are the themes of your basic cards, not unlimited effects. Small uses are normally within touch or 5 feet; perception does not automatically reveal hidden facts. Basic self-defense uses a reaction and 1 Charge. Expression follows its range and language limits; embodiment is descriptive.

Later ultimate: Impossible Rescue

Supernatural Strength

Strength
  1. Titanic Effort: Make an Aspect blow and improve lifting capacity.
  2. Immovable Stance: Reduce physical damage.
  3. Foundation Mastery: Develop a restraining grip and strength-related foundations.

Start with: Titanic Effort 1 + Immovable Stance 1.
2 points total. Improve the branch you use most as its next rank becomes available.

Your five natural foundations
  • Small natural use: Apply unusually precise force to a small object.
  • Self-defense theme: Brace against impact.
  • Perception: Feel a held object's load.
  • Expression: Deliberate impact signals.
  • Embodiment: Weight and leverage feel unusually legible.

These are the themes of your basic cards, not unlimited effects. Small uses are normally within touch or 5 feet; perception does not automatically reveal hidden facts. Basic self-defense uses a reaction and 1 Charge. Expression follows its range and language limits; embodiment is descriptive.

Later ultimate: Atlas Moment

Swarmcalling

Wisdom
  1. Foundation Mastery: Develop insect signals, defense and senses.
  2. Swarm Gathering: Gather one swarm controlled through your actions.
  3. Many Eyes: Observe through nearby exposed insects.

Start with: Swarm Gathering 1 + Many Eyes 1.
2 points total. Improve the branch you use most as its next rank becomes available.

Your five natural foundations
  • Small natural use: Guide a nearby harmless insect.
  • Self-defense theme: Physical impact.
  • Perception: Nearby exposed swarm movement.
  • Expression: Insects trace a visible pattern.
  • Embodiment: Small creatures feel collectively present.

These are the themes of your basic cards, not unlimited effects. Small uses are normally within touch or 5 feet; perception does not automatically reveal hidden facts. Basic self-defense uses a reaction and 1 Charge. Expression follows its range and language limits; embodiment is descriptive.

Later ultimate: Living Canopy

Technopathy

Intelligence
  1. Foundation Mastery: Develop communication through accessible device interfaces.
  2. System Interruption: Hinder a construct’s movement.
  3. Machine Shaping: Manipulate loose machine parts and help repairs.

Start with: Foundation Mastery 1 + System Interruption 1.
2 points total. Improve the branch you use most as its next rank becomes available.

Your five natural foundations
  • Small natural use: Operate one exposed mundane control by touch.
  • Self-defense theme: Divert harm from a contacted mechanism.
  • Perception: Notice whether a touched device is active.
  • Expression: Signal through a touched working device.
  • Embodiment: Machine activity feels like a second sensory language.

These are the themes of your basic cards, not unlimited effects. Small uses are normally within touch or 5 feet; perception does not automatically reveal hidden facts. Basic self-defense uses a reaction and 1 Charge. Expression follows its range and language limits; embodiment is descriptive.

Later ultimate: System Concordance

Telekinesis

Intelligence
  1. Foundation Mastery: Develop object signals, defense and senses.
  2. Kinetic Hand: Move unattended objects at a distance.
  3. Kinetic Grip: Restrain a target with external force.

Start with: Kinetic Hand 1 + Kinetic Grip 1.
2 points total. Improve the branch you use most as its next rank becomes available.

Your five natural foundations
  • Small natural use: Move a tiny unattended object.
  • Self-defense theme: Object impact.
  • Perception: Exposed moving loads.
  • Expression: Floating object signals.
  • Embodiment: Weight feels tangible at a distance.

These are the themes of your basic cards, not unlimited effects. Small uses are normally within touch or 5 feet; perception does not automatically reveal hidden facts. Basic self-defense uses a reaction and 1 Charge. Expression follows its range and language limits; embodiment is descriptive.

Later ultimate: Siege Hand

Teleportation

Intelligence
  1. Blink Step: Blink to a visible open space.
  2. Spatial Deflection: Reduce damage from attacks you can see.
  3. Foundation Mastery: Develop shared travel and your natural spatial abilities.

Start with: Blink Step 1 + Spatial Deflection 1.
2 points total. Improve the branch you use most as its next rank becomes available.

Your five natural foundations
  • Small natural use: Blink a held trinket between hands.
  • Self-defense theme: Displace the point of impact.
  • Perception: Feel immediately adjacent open space.
  • Expression: A distinctive blink-flash.
  • Embodiment: Positions feel like reachable relationships.

These are the themes of your basic cards, not unlimited effects. Small uses are normally within touch or 5 feet; perception does not automatically reveal hidden facts. Basic self-defense uses a reaction and 1 Charge. Expression follows its range and language limits; embodiment is descriptive.

Later ultimate: Worldstep

Therianthropy

Constitution

Transformation: access follows the character’s story and DM ruling. This replaces the previous Aspect; it does not add a second one or grant the full monster stat block.

  1. Foundation Mastery: Develop beast-form signals, defense and senses.
  2. Hybrid Claw: Make a hybrid claw attack.
  3. Cursed Passage: Take a hybrid shape with climbing or swimming movement.

Start with: Hybrid Claw 1 + Cursed Passage 1.
2 points total. Improve the branch you use most as its next rank becomes available.

Your five natural foundations
  • Small natural use: Display a harmless bestial feature.
  • Self-defense theme: Physical injury.
  • Perception: Exposed nearby scents.
  • Expression: Bestial calls without language comprehension.
  • Embodiment: The cursed body feels restless.

These are the themes of your basic cards, not unlimited effects. Small uses are normally within touch or 5 feet; perception does not automatically reveal hidden facts. Basic self-defense uses a reaction and 1 Charge. Expression follows its range and language limits; embodiment is descriptive.

Later ultimate: Moonlit Vigil

Thermokinesis

Charisma
  1. Heat Exchange: Attack using fire or cold.
  2. Thermal Balance: Reduce fire or cold damage.
  3. Foundation Mastery: Develop temperature sensing and handling.

Start with: Heat Exchange 1 + Thermal Balance 1.
2 points total. Improve the branch you use most as its next rank becomes available.

Your five natural foundations
  • Small natural use: Warm or cool a held object.
  • Self-defense theme: Redirect heat or cold.
  • Perception: Feel local temperature differences.
  • Expression: Warm/cool touch patterns.
  • Embodiment: Temperature gradients become intuitive.

These are the themes of your basic cards, not unlimited effects. Small uses are normally within touch or 5 feet; perception does not automatically reveal hidden facts. Basic self-defense uses a reaction and 1 Charge. Expression follows its range and language limits; embodiment is descriptive.

Later ultimate: Thermal Equilibrium

Threadweaving (Webweaving)

Wisdom
  1. Foundation Mastery: Develop thread signals, defense and senses.
  2. Web Binding: Restrain a target with anchored temporary webbing.
  3. Woven Panel: Create a temporary web barrier.

Start with: Web Binding 1 + Woven Panel 1.
2 points total. Improve the branch you use most as its next rank becomes available.

Your five natural foundations
  • Small natural use: Spin a harmless tiny thread.
  • Self-defense theme: Physical impact.
  • Perception: Exposed tension in your threads.
  • Expression: Thread patterns.
  • Embodiment: Fine tension feels tactile.

These are the themes of your basic cards, not unlimited effects. Small uses are normally within touch or 5 feet; perception does not automatically reveal hidden facts. Basic self-defense uses a reaction and 1 Charge. Expression follows its range and language limits; embodiment is descriptive.

Later ultimate: Worldweb

Transmutation

Intelligence
  1. Matter Revision: Change eligible mundane material without increasing its value.
  2. Adaptive Surface: Reduce physical damage.
  3. Foundation Mastery: Develop material inspection and repair support.

Start with: Matter Revision 1 + Adaptive Surface 1.
2 points total. Improve the branch you use most as its next rank becomes available.

Your five natural foundations
  • Small natural use: Temporarily alter a small object's surface texture.
  • Self-defense theme: Briefly harden a contacted surface.
  • Perception: Notice material boundaries by touch.
  • Expression: Surface color changes.
  • Embodiment: Materials feel structurally distinct.

These are the themes of your basic cards, not unlimited effects. Small uses are normally within touch or 5 feet; perception does not automatically reveal hidden facts. Basic self-defense uses a reaction and 1 Charge. Expression follows its range and language limits; embodiment is descriptive.

Later ultimate: Great Recasting

Umbrakinesis

Charisma
  1. Foundation Mastery: Develop shadow signals, defense and senses.
  2. Shadow Lash: Make a shadow attack.
  3. Shadow Veil: Create lightly obscuring shadow.

Start with: Shadow Lash 1 + Shadow Veil 1.
2 points total. Improve the branch you use most as its next rank becomes available.

Your five natural foundations
  • Small natural use: Shape a small existing shadow.
  • Self-defense theme: Necrotic damage.
  • Perception: Exposed shadow edges.
  • Expression: Shadow silhouettes.
  • Embodiment: Shadows feel textured.

These are the themes of your basic cards, not unlimited effects. Small uses are normally within touch or 5 feet; perception does not automatically reveal hidden facts. Basic self-defense uses a reaction and 1 Charge. Expression follows its range and language limits; embodiment is descriptive.

Later ultimate: Nightfall

Vampirism

Charisma

Transformation: access follows the character’s story and DM ruling. This replaces the previous Aspect; it does not add a second one or grant the full monster stat block.

  1. Foundation Mastery: Develop vampiric signals, defense and senses.
  2. Crimson Bite: Make a bite attack against a blood-bearing creature.
  3. Nocturnal Passage: Gain climbing movement in a mist-fringed form.

Start with: Crimson Bite 1 + Nocturnal Passage 1.
2 points total. Improve the branch you use most as its next rank becomes available.

Your five natural foundations
  • Small natural use: Display harmless fangs.
  • Self-defense theme: Necrotic damage.
  • Perception: Exposed blood.
  • Expression: A visible crimson gaze.
  • Embodiment: Blood scent is unusually vivid.

These are the themes of your basic cards, not unlimited effects. Small uses are normally within touch or 5 feet; perception does not automatically reveal hidden facts. Basic self-defense uses a reaction and 1 Charge. Expression follows its range and language limits; embodiment is descriptive.

Later ultimate: Crimson Refuge

Void Manipulation

Wisdom
  1. Void Tendril: Strike or handle objects with void tendrils.
  2. Null Shelter: Reduce force or necrotic damage.
  3. Foundation Mastery: Develop awareness of gaps and empty spaces.

Start with: Void Tendril 1 + Null Shelter 1.
2 points total. Improve the branch you use most as its next rank becomes available.

Your five natural foundations
  • Small natural use: Form a tiny harmless tendril.
  • Self-defense theme: Interpose a fold of absence.
  • Perception: Notice exposed cavities.
  • Expression: Null-dark marks.
  • Embodiment: Empty spaces feel tangible.

These are the themes of your basic cards, not unlimited effects. Small uses are normally within touch or 5 feet; perception does not automatically reveal hidden facts. Basic self-defense uses a reaction and 1 Charge. Expression follows its range and language limits; embodiment is descriptive.

Later ultimate: Hollow Bastion

Volatile Manipulation

Charisma
  1. Controlled Detonation: Attack with a controlled detonation.
  2. Reaction Bleed: Reduce fire, thunder or explosive-impact damage.
  3. Foundation Mastery: Develop triggered charges and instability-related foundations.

Start with: Controlled Detonation 1 + Reaction Bleed 1.
2 points total. Improve the branch you use most as its next rank becomes available.

Your five natural foundations
  • Small natural use: Produce or suppress a harmless tiny reaction.
  • Self-defense theme: Bleed off impact or explosive force.
  • Perception: Notice an exposed unstable reaction.
  • Expression: Controlled clicks, pops, or sparks.
  • Embodiment: Instability feels like pressure awaiting release.

These are the themes of your basic cards, not unlimited effects. Small uses are normally within touch or 5 feet; perception does not automatically reveal hidden facts. Basic self-defense uses a reaction and 1 Charge. Expression follows its range and language limits; embodiment is descriptive.

Later ultimate: Perfect Detonation

Whispering

Charisma
  1. Foundation Mastery: Develop willing mental communication.
  2. Mental Bastion: Reduce psychic damage.
  3. Thought Pressure: Disrupt an opponent’s reactions.

Start with: Foundation Mastery 1 + Mental Bastion 1.
2 points total. Improve the branch you use most as its next rank becomes available.

Your five natural foundations
  • Small natural use: Place a willing touch-recipient's brief thought into words.
  • Self-defense theme: Brace against psychic intrusion.
  • Perception: Notice a willing touched mind.
  • Expression: A whispered mental word through touch.
  • Embodiment: Inner speech acquires texture and direction.

These are the themes of your basic cards, not unlimited effects. Small uses are normally within touch or 5 feet; perception does not automatically reveal hidden facts. Basic self-defense uses a reaction and 1 Charge. Expression follows its range and language limits; embodiment is descriptive.

Later ultimate: Concord of Minds